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TROS in the Hammer:Magic Spirits
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==Level of Effect== Then, the Seneschal and the player negotiate the level of the effect (1-3). Here are some rough guides to help determine the level of effect, based on the vagary charts in the book: * Sculpture: as written, except as modified by the limits above. * Movement: see above for limits on speed, otherwise as written. * Growth: see above for limits on the rate of growth or reduction without damage. Maturing (i.e. aging) is not directly possible, but the equivalent (an overall degradation in quality and health) is. Dividing - as written. * Glamour: as written. * Conquer: changed completely. Instead see, the following: **Control - controlling the actions and thoughts of another person ***lvl 1 - Generally control the gross motor actions of a living being ***lvl 2 - Completely control the actions of a living being, but the being is aware that it is happening, as if they were a passenger in their own body. ***lvl 3 - Control the intellect as well as actions of a being; the being will remember the actions, but will feel as if they were the one doing them. This goes to the extent of manufacturing rationales for the various actions. **Memory - altering and messing with the memories of another person ***lvl 1 - Wipe memories. This leaves a "hole" in the persons memory which will usually be obvious if it is called attention to. Erasing memories takes maintainence time, based on the duration of the experiences that caused the memories. Divide the time of the memories by 1000 to know how much maintanence is necessary. Therefore, roughly a half hour of memories can be wiped as an instanteous spell. ***lvl 2 - Create memories. These memories will seem authentic to the target, but will not be integrated. That is, the person may have two identical sets of memories for the same time period. Again, this takes time; divide the length of the memory by 100 to calculate the maintanence time. Therefore, roughly 3.5 minutes of new memories can be created as an instanteous spell. ***lvl 3 - Edit and integrate memories. This creates memories which fit seemlessly into the existing memories of the target. This takes the amount of time it would take to both wipe the current memory and add a new one (multiply by 0.011). So, roughly 3 minutes of edited memories can be created as an instaneous spell. **Urges - controlling the emotions and metabolism of a person ***lvl 1 - invoke or control minor emotions/bodily functions. For example, catch a persons eye erotically, make them have to go to the bathroom, etc. ***lvl 2 - invoke or control significant emotions/bodily functions. For example, make a person fall in love with you, cause a woman to conceive, induce vomiting. ***lvl 3 - completely control the emotioins/bodily functions of a person. For example, make a person leap on you in a fit of lust, tearing their clothes off in the process, cause a person to experience dramatic illness. * Summoning, Banishment, Imprisonment - as written, sort of. NOTE: Need more details here eventually. In the interest of game balance, the following levels of effect apply to any life damaging effect, if they are greater than another appropriate measure above: Lvl 1 - Damage will cause shock and pain. Lvl 2 - Damage will cause shock, pain, blood loss, and possible permanent loss of function on complete success, but not immediate death. Lvl 3 - Damage will cause death if completely succesfful, shock, pain, blood loss and possible permanent damage even if only partially successful. These levels are set in stone; there is NO way to get around them, even if the damage is fairly indirect (such as dropping objects on peoples heads). Also in the interest of game balance and simplicity, any effect whose sole mechanical purpose is to provide bonus or penalty dice to an attribute of a character within human limits (i.e. 1 to 10) '''as a maintained effect''' is a lvl 1 effect, regardless of its source or mechanism, with the successes becoming the bonus or penalty. Permanent modifications will likely require higher level effects. An example: using "control" and "wind" to add bonus dice to a person's strength for a jump roll is a lvl 1 effect, as would be "increase" and "strength", "move" and "person", "lift" and "man", or whatever.
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