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==MISHAPS and EVENTS== {| class="wikitable" style="text-align: left; width: 600px; height: 200px;" |+ MUSTERING OUT BENEFITS |- ! 1d6 ! Mishap |- ! 1 | Injured |- ! 2 | Convicted. Lose a benefit from this career. Roll Advocate 8+ or also lose 2 SOC (does not affect Jekyls) |- ! 3 | War! You are caught up in armed struggle. Roll Recon 8+ or you are injured. |- ! 4 | Disaster-you experience a meteor fall, volcanic cloud or dino swarm. Gain Survival 1 |- ! 5 | Baron's Displeasure. Gain a powerful Aslan Enemy |- ! 6 | Displaced. Flee from bandits, rival gangsters or an enemy army. |- |} {| class="wikitable" style="text-align: left; width: 600px; height: 200px;" |+ MUSTERING OUT BENEFITS |- ! 1d6 ! Mishap |- ! 2 | Disaster! Roll on mishap table but you are not ejected from the career |- ! 3 | Challenging times. Roll Survival or Streetwise 8+ to tackle an imminent threat (drought, volcanic cloud , gang war, etc.). If you succeed gain +2 to your next Advancement roll. Fail and you take a -2 penalty to your next Survival roll |- ! 4 | Pressed into service. Gain Guns (any) 0, Athletics (any) 0, Guns (slug rifle) 0, Recon 0, Melee (any). Roll Recon 8+ or you are injured. |- ! 5 | Your labours bear fruit. Gain +1 DM to any one Benefit roll. |- ! 6 | You are recognised as having promise in a particular field. Increase any existing skill by 1. |- ! 7 | Life Event. Roll on life events table. |- ! 8 | You are challenged to a duel. Accept and roll 8+ on any Melee or Guns skill or roll for Injury. Decline and gain a sneering Enemy |- ! 9 | You need to undertake an arduous journey. Roll Drive (any), Mechanics or Survival 8+ and increase that skill by 1. |- ! 10 | You become a spokesperson or politician. Gain one level of Advocate, Persuade or Carouse 8+ but also a Rival and an Enemy |- ! 11 | You gain favour with a powerful Aslan baron. Gain +4 DM to your next Advancement roll |- ! 12 | You are automatically promoted. |- |}
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