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='''Magic schools.'''= '''Magical Talent''' Only people with a Talent in a magical skill can use magic. The skill might be Worship Rude Pantheon, Low Magic, Sorcerous Art or something more specific. This makes magic rare...you are either born to it or get there after great effort. If you actually want to be talented in a magical skill, you need to use up two talents to do so - one to have magical talent, one to be talented in it. '''Low or Common Magic''' Learned from particular Backgrounds and Professions. There are Six Subtypes or traditions of common magic:''' *Battle/Hunt *Craft/Hearth *Spirit *Elemental *Wild *Common These are purely cultural and anyone who can learn Low Magic can (in theory) learn any spell. You may learn spells up to your Int in points. (Minus any Talents or gifted Attributes). '''Divine''' Divine magic as per RQIII, but tied to Pantheons. Through sacrifice of permanent POW, you build a 'Divine reservoir' which you fill out from the pantheons spells. These can be changed each time you pray for renewal, which will be daily or hourly depending on your rank. Divine ranks require high POW - 15 for Acolytes, 18 for full priests. Acolytes can only memorise 1/4 of their POW in spells, Priests 1/2. *Three Pantheons: **''Rude Pantheon''. A pragmatic Divine order with links to many diverse survivor gods, who have formed a survival compact with Mortal Races. Priests of the order form temporary bargains with gods in return for fulfilling divine requirements. **''Church of the Child''. A variety of Orders with one link - the Child of Light, who reincarnates in a mortal form once every generation. The teachings of the different Children have led to a multiplicity of different Sects and Orders. **''The Old Ways'' Druids, Bards, Lawspeakers, Smiths, rangers and witches, warlocks and old Earth gods. *Can also worship in cults to individual gods. *Can also be gained in limited ways from other traditions and guilds, who have patrons. ** The Harpers Hall, The Guild of Sages, Philosophical Orders, , etc. ** These are semi divine orders, often with only a few divine spells. '''Sorcery''' Could be MRQII Sorcery or BRP/Basic fantasy magic. *Sorcery is the study of a Sorcerous Art (to manipulate spells). There are many. Each Sorcerous Art allows you to cast spells from Grimoires of that type. *Sorcerors must also learn specific Grimoires to gain access to a group of related spells. Many schools of sorcery are confined to very specific effects.
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