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The Sheltered Hand: Character 6
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==Spells== ===Cantrips: 4=== * ''Guidance'' - Touch a willing creature to give it a d4 to add to its choice of ability check, within up to 1 minute * ''Sacred Flame'' - Creature within 60 feet saves vs. Dex or takes 1d8 radiant, with no benefit from cover. +1d8 damage at 5th, 11th and 17th level * ''Mending'' - After 1 minute, touch an object to repair it. Can physically repair magic items, but they need to be re-enchanted * ''Spare the Dying'' - Touch a creature at 0HP to stabilize it. No effect on undead or constructs ===Level 1: 4=== * ''Bane'' - Up to three creatures make Cha saves or subtract 1d4 from attack rolls and saves until spell expires * ''Command'' - 1 creature makes a Wis save or follows your one-word command * ''Cure Wounds'' - 1d8 + spellcasting ability modifier; +1d8 per level cast above 1st * ''Guiding Bolt'' - ranged spell attack for 4d6 radiant damage; next attack roll before end of next tourn has Advantage; +1d6 damage per level cast above 1st * ''Healing Word'' - w/in 60', 1d4 + spellcasting ability modifier; +1d4 per level cast above 1st ====Domain==== * ''Identify'' - 100GP pearl + touching item for 1 minute reveals magical properties, how to use them, whether and what attunement is needed, and if it was created by a spell, which spell created it ===Level 2: 3=== * ''Find Traps'' - Sense any trap within 120 feet that's in line of sight and learn its general nature, but not its precise location. * ''Hold Person'' - Humanoid w/in 60' saves vs. Wis or is paralyzed up to 1 min. Affect one additional creature per level cast above 5th. * ''Lesser Restoration'' - Touch a creature to cure one disease or one condition: blinded, deafened, paralyzed, or poisoned. ====Domain==== * ''Augury'' - 25GP in auguring supplies and 1 minute to ask about the outcome of a specific course of action. Answer is Weal, Woe, Weal and Woe, or Nothing. 25% chance of random answer per subsequent time Augury is cast between long rests, after the 1st time. * ''Suggestion'' - Target saves vs. Wis or obeys a superficially reasonable request for up to 8 hours. ===Level 3: 3=== * ''Protection from Energy'' - Touch willing creature to give it resistance to acid, cold, fire, lightning or thunder for up to 1 hour * ''Beacon of Hope'' - Any number of creatures chosen within 30 feet have Advantage on Wisdom and Death saves, and regain the max amount from all healing, for up to 1 minute * ''Spirit Guardians'' - In a 15' radius centered on self, angelic spirits appear and damage any who enter the AoE (except for those the cleric specifies), doing 3d8 radiant damage. +1d8 per level can above 4th. ====Domain==== * ''Nondetection'' - 25GP of diamond dust sprinkled on target hides them from divination magic for 8 hours * ''Speak With Dead'' - Corpse w/in 10 feet can answer questions (not necessarily truthfully). Must have a mouth, can't be undead, and this spell can't have been cast on them in the last 10 days.
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