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The World Tree/Act 1
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====With A Little Help From the Thal==== ''Night begins to fall after hours of traveling. According to Aeraland's map, the outpost should be located around the bend, but there is no sign of it. There exists a tiny shred of doubt about the actual existence of this outpost. And then you see it. It appears to look like a small mansion, complete with iron gates and walls, fountain, and gardens. If you choose to inspect the gate, you will notice it is unlocked and there are no guards or people around. No light shines from the windows, but this to be expected in order to keep secrecy.'' If they chose to not rest, repeat the same information above without the last sentence. The players will have a moment to inspect the grounds ([[The World Tree/Act_1/Scene_Levels|Scene Levels]]), finding information that the outside is poorly kept and dying grass the size of footsteps can be seen next to the entrances and fountains). Ultimately, however, they will have to enter the outpost to find out more information. Should the players choose to leave the outpost, they will gain no experience and will continue to [[The World Tree/Act_1#Scene III|Scene III]]. Upon entering ([[The World Tree/Act_1/Scene_Levels|Scene Levels]]) take careful note to pay close attention to movement of the gargoyles per relative distance of the party. This is due to a set number of actions and reactions to the players movements. Initiative is not necessary, but certain parties might find this to add to the suspense. Should you choose to roll initiative, make sure they realize that there is no time limit to their searching and is only used to keep track of where all the players on the board are located. The gargoyles are attempting to clear out the bodies, having almost finished except for Naomi King, who is being dragged into the woods. If the party finds her before the gargoyles reach the trees, her inventory is available to them. Otherwise, she is taken by a gargoyle. If the party decided not to take a rest for lunch, the party will witness her death as they find her. Naomi will have broken free of her restraints moments before the party arrives, only to have her chest driven through by a stone gargoyle. The gargoyle will attempt to take her satchel and run, with it only containing the gold she was carrying. Should the party trigger an encounter, the gargoyles have sigils on their back that alert the location of one who has taken damage. Only summon the other gargoyles if the party damages a gargoyle without killing it.
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