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==Soldiers== '''Training Soldiers:''' All soldiers begin as raw conscripts. Typically all of these may be trained to become light infantry. *Half may be trained as Heavy Infantry *Half may be trained as Archers *Quarter may be trained as Light Cavalry These chances are independent so some soldiers will have a mix of potentials. For these superior recruits a skilled Marshal may forge them into superior unit types. *Heavy Infantry/Archer: Heavy Crossbow *Heavy Infantry/Light Cavalry: Medium Cavalry *Archer/Light Cavalry: Horse Archer Soldiers who qualify for all three basic unit types become level 1 Military Officers once successfully trained as any one type. ===Conscript (BR 0.5)=== Normal 0, Move 120β, AC 1, HD 1d6, hp 4, Att 11+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Spear (1d10), Unarmed (1d3) Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Spear), Unskilled (all) Chi Abilities: None Equipment: Padded armor, spear ===Light Infantry (BR 1)=== Normal 0, Move 120β, AC 2(3), HD 1d6, hp 5, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Spear (1d10+1) or Sabre (1d8+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Sabre, Spear), Unskilled (all) Chi Abilities: None Equipment: Light armor, spear or sabre+shield ===Heavy Infantry (BR 2)=== Normal 0, Move 90β, AC 5(6), HD 1d6, hp 7, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Halberd or War Sabre (1d10+1) Str +1, Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Halberd, War Sabre), Unskilled (all) Chi Abilities: None Equipment: Heavy armor, halberd or war sabre ===Crossbowman (BR 1.5)=== Normal 0, Move 120β, AC 2, HD 1d6, hp 5, Att 11+/10+, Saves: Wood 14+, Fire 15+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Heavy crossbow (1d8), Dagger (1d4) Dex +1, Con +1, Int -1 Proficiencies: Campaigning, Labor Weapon Masteries: Basic (heavy crossbow), Unskilled (all) Chi Abilities: None Equipment: Padded armor, heavy crossbow, dagger ===Light Cavalry (BR 3.5)=== Normal 0, Move 180β, AC 3, HD 1d6, hp 7, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 17+, Water 17+, Init +0 Dmg: Spear (1d10+1), Sabre (1d8+1) Str +1, Con +1 Proficiencies: Campaigning, Riding Weapon Masteries: Basic (All Major), Unskilled (all) Chi Abilities: None Equipment: Light armor, spear, sabre
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