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==Vehicle Build== The build of a vehicle indicates its general structure; in addition, certain builds may be capable of additional abilities that other builds cannot attain. The build of a vehicle also indicates how many equipment slots (see below) it begins with, and its equipment slot progression; build also indicates the vehicle's method of movement, maneuverability, and its base move rates. The available builds are as follows. * '''Go-Kart:''' A Go-Kart is usually well-balanced and has a low center of gravity, reducing its overall PCP by 1 (to a minimum of -0). * '''Mech:''' A mech is a vaguely human-shaped vehicle, complete with arms and legs. A mech can wield weapons or shields; however, any equipment the mech wields is not considered part of the vehicle, and thus cannot benefit from any class-based effects (wielded weapons and armor do benefit from any systems that modify attack rolls, however). * '''Ornithopter:''' This can fly. * '''Submersible:''' This can swim or burrow. '''GO-KART BUILD''' Movement: 50 ft. Maneuverability: Average. Base Equipment Slots: 5. '''MECH BUILD''' Movement: 20 ft. Maneuverability: Average. Base Equipment Slots: 5. '''ORNITHOPTER BUILD''' Movement: Fly 40 ft. Maneuverability: Average. Base Equipment Slots: 3. '''SUBMERSIBLE BUILD''' Movement: Choose one - swim 60 ft, burrow 40 ft. Maneuverability: Average. Base Equipment Slots: 3. ===Equipment Slots=== Equipment Slots are used to purchase additional abilities of a vehicle - they are used for armor, weaponry, engines, and miscellaneous other systems. The number of equipment slots available to a given vehicle increases at every third vehicle level, as per the progression below. '''LEVEL''' '''BUILD''' ''1 3 6 9 12 15 18'' Go-Kart 5 6 8 12 18 26 36 Mech 5 6 8 12 18 26 36 Ornithopter 3 4 6 10 16 24 34 Submerisble 3 4 6 10 16 24 34
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