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==Larceny== '''Insubstantial Phantom Style''' -- ''needs rewriting!''<br> '''Cost:''' -- '''Mins:''' Larceny 5, Ess 4; '''Type:''' Permanent<br> '''Keywords:''' --<br> '''Duration:''' Permanent<br> '''Prerequisites:''' Door-Evading Technique<br> The Inspectors of the Night are like ghosts, never seen, never felt, yet always watching. Through the use of this Charm the Lawgiver transforms his material body into an immaterial one, utterly invisible to anyone without the ability to perceive dematerialized spirits. In this state he himself can see but not interact with the material world while being able to both see and affect immaterial creatures and objects. Being without physical substance also allows him to move through any wall or barrier not constructed of one of the Five Magical Materials or warded against spirits. This takes some effort and time in proportion to the thickness and density of the barrier.<br> Ending this Charm before the end of its duration costs an additional point of Willpower. '''King of Thieves Practice'''<br> '''Cost:''' 10m, 2wp; '''Mins:''' Larceny 5, Ess 3; '''Type:''' Simple (Dramatic Action)<br> '''Keywords:''' Obvious, Touch, Training<br> '''Duration:''' One week<br> '''Prerequisites:''' ???, any Larceny Excellency<br> At the height of the First Age, the Lawgivers of the Night Caste commanded invisible police networks that spanned the entirety of creation. This Charm is one of the resources they used to develop such networks. It requires a dramatic action to train an organization of spies, thieves, scouts, secret police, or other such clandestine force. Five or more hours each week must be spent on training for the Charm to take effect. Each week the Solar trains his force, he picks one trait: Conviction, Dexterity, Perception, Wits, Athletics, Awareness, Investigation, Larceny or Stealth. The Charm increases that trait for each member of the unit being trained by one dot, to a maximum of 4. The Solar can train with the group or as a solo character, increasing his own traits. He cannot increase others’ traits past his own. '''Legendary Agent Curriculum'''<br> '''Cost:''' --; '''Mins:''' Larceny 5, Ess 4; '''Type:''' Permanent<br> '''Keywords:''' --<br> '''Duration:''' Permanent<br> '''Prerequisites:''' King of Thieves Practice<br> The Solar spymaster has a special mastery of training techniques. This Charm enhances the Exalt’s ability to train others. This Charm allows him to use King of Thieves Practice to train others in any of the following: *Potentially useful Abilities he possesses at 4 or more. In addition to the Abilities already available through King of Thieves Practice, appropriate Abilities include: Bureaucracy, Dodge, Integrity, Linguistics, Presence, Socialize, and any one combat ability. *Attributes. The Exalt can train others’ Charisma, Intelligence and Manipulation to a maximum of 4. He can even train Appearance with an appropriate rationale. *Virtues. The Exalt can train others’ Temperance and Valor up to a maximum of 4. *Willpower. The Exalt can train Willpower to a maximum of 6. *Specialties. The Exalt can train others in specialties for any Ability he can train.
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