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===Errat=== Errat is the provincial capitol, and has nearly 20,000 citizens. It contains the Administrative palace, a temple plaza, a small cannonworks and an Academy extension, as well as a riverside dock and a cloudship landing field. The city is a center of trade and learning, has a diverse population, and has walls and guards. They tend to regard the citizens of High Home as somewhat backwards and superstitious, even while they recognize their bravery. Errat has a mayor and council of aldermen. Errat is barely visible from High Home at night, and is about two days travel away following the road. ====Academy Extension==== The academy provides a number of services, and houses dedicated facilities for magical education, scribing and healing, as well as a catch all building of various smaller departments, many of them interested in acquiring artifacts and information in the area. *Magical Licensing **Hedge Practitioner: Anybody who knows a cantrip, or only one spell, or only rituals, or magic following a known racial talent, can register this talent for free. **Practitioner: Anybody who knows a number of spells outside the known racial spell sets may register as a practitioner. *Magical Proficiency Certifications **Journeyman: Requires proficiency in a spell of the third level. The test costs 10gp and bestows the right to wear a copper scroll pin. **Master: Requires proficiency in a spell of the 5th level. The test costs 10gp and bestows the right to wear a silver scroll pin. **Archmaster: Requires proficiency in a spell of the 9th level. The test costs 50gp and bestows the right to wear a platinum scroll pin. **Ritualist: Requires knowledge of at least 6 ritual spells, with one of the 3rd level. The test costs 10gp and bestows the right to wear a silver pentacle. **Master Ritualist: Must know 15 rituals, at least one of which is 5th level. The test costs 10gp and bestows the right to wear a gold pentacle. *Tool Training **The academy teaches a number of tools at the cost of 150gp per toolkit. They provide training in calligraphy, jewelry, alchemy and herbalism tools. *Language Training **Trained as listed in the DMG, 150gp per language learned. *Translation Services **5gp per page if the language is known by a translator. 10gp to attempt identification of an unknown langauge. *Professional Certificates **Healer; proficient in Medicine. The test costs 5gp and bestows the right to wear a white square pin. **Veterinarian; proficient in Nature. The test costs 5gp and bestows the right to wear a white diamond pin. **Physician; proficient in Medicine, Nature and Herbalism kits. The test costs 10gp and bestows the right to wear a white eight-pointed star pin. **Master Healer; proficient in Medicine, Nature, Arcana, Herbalism kits and Alchemy kits. The test costs 15gp and bestows the right to wear an eight-pointed star marked with a blue caduceus. *Scribe; History and calligraphy tools. The test costs five gp and bestows the right to wear a silver quill pin.
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