Editing
Wyrmrider 2
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Eternal Blade==== *Strength and Dexterity saving throw proficiency; Simple weapons and shortswords proficiency; Musical Instrument (Lute) proficiency *'''Wits''' (unarmoured AC = Dex + Wis when not incapacitated) *'''Sword and Fist''' (Bonus Action: unarmed strike after an Attack action) *'''Poise''' (points = level, spend to activate features, save DC 15) *'''Press the Attack''' (1 Poise: make 2 unarmed strikes as a Bonus Action after an Attack action) *'''Extravagant Footwork''' (1 Poise: Dodge as a Bonus Action) *'''Surge of Effort''' (1 Poise: double jump distance and take Dash or Disengage as a Bonus Action) *'''Extra Practice''' (one proficient weapon becomes a Eternal Blade weapon) *'''Free Running''' (+20 feet movement speed and move along vertical surfaces and over liquids without falling during the move) *'''Dash Aside''' (Reaction: reduce damage from a ranged weapon attack by 1d10+level+Dex mod, if reduced to 0 can catch it and then spend 1 Poise to throw it ranged 20/60) *'''Weaponmastery''' (gain proficiency in Longsword, Whip, and Longbow and they are Eternal Blade weapons) *'''Agile Parry''' (if holding a Weaponmastery melee weapon and make an unarmed strike during an Attack action, gain +2 AC until start next turn) *'''Deep Breath''' (Bonus Action: all Ranged attacks deal +1d4 damage) *Painter's Supplies proficiency *'''Follow-up Blow''' (if you spend 1 Poise as part of your action, make one attack as a Bonus Action) *'''Heroic Landing''' (fall damage is reduced by 5 Γ level) *'''Steely Determination''' (2 Poise: regain 1d6+PB hit points as an Action) *'''Extra Attack''' 2 attacks on the Attack action *'''Dazzling Strike''' (1 Poise: when you hit with a melee weapon, target must make a Constitution save DC 8 + PB + Wis mod or be Stunned until end of your next turn) *'''Perfected Strike''' (1 to 3 Poise: gain +2 to an attack roll per point spent) *'''Spot the Weak Point''' (unarmed strikes ignore resistance and immunity to nonmagical weapon damage) *'''Blade Strikes True''' (Eternal Blade weapons ignore resistance and immunity to nonmagical weapon damage) *'''Deft Strike''' (1 Poise, 1/turn: +1d6 damage to a hit with an Eternal Blade weapon) *'''Evasion''' (successful Dexterity saving throws for half damage are instead no damage, failed saves are half damage) *'''Enormous Ego''' (Action: end one effect of Charm or Frighten on you) *'''Dissolute Lifestyle''' (immunity to poison and disease)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information