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Xia: Game Systems
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=Unopposed Tasks= So far the game system has dealt just with ''Conflicts''... This is only right and proper, as a Xia's life is defined by conflict, and it is conflict which drives any good drama! Sometimes though, the Xia is not opposing anyone or anything in particular... he is just trying to do something, like smash down a wall, or paint a picture. The game system unashamedly goes for a "quick and easy" solution to these tasks. The GM selects the trait (physical, social or mental) that best applies, and the Trigram that seems most appropriate. He then totals them, and decides from that number whether the task succeeds or not. How he scales this is up to him! Bear in mind though that an average human will have a score of 1 on most tasks, and an average kung fu hero a score of 4 to 5. He should decide what sort of things he wants his players to be capable of, and determine according to that! As a good rule of thumb, if you're not sure, and if it doesn't hurt the story then allow players to succeed! GMs and Players who particularly desire a game system for unopposed tasks can check out the optional rules for [[Xia: Skill Tests|skill tests]], though these are not by default part of the core game rules. <br><br>
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