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===Archetype=== '''2: Alchemist Dedication'''<br> You put your alchemical interest into practice. You become trained in alchemical bombs, the alchemist class DC, and Crafting; if you were already trained in Crafting, you instead become trained in a skill of your choice.<br> You gain the Quick Alchemy benefits (page 174), creating up to 4 versatile vials during your daily preparations. Add the formulas for four additional common alchemical items to your formula book, in addition to those you gain from Alchemical Crafting. '''4: Advanced Alchemy'''<br> You gain the advanced alchemy benefits (page 174), and you can create 4 alchemical consumables during your daily preparations. '''6 (from class feat): Basic Concoction > Quick Bomber'''<br> 1 Action<br> You Interact to draw a bomb, draw a versatile vial, or use Quick Alchemy to create a bomb, then Strike with the bomb. <br> '''6: Advanced Concoction > Improvised Admixture'''<br> 1 Action, Once per day<br> Attempt a Crafting check. The DC is usually a standard-difficulty DC for your level (''DC 28''), but the GM can assign a different DC based on the circumstances. The number of vials you regain depends on the result of your check (up to your maximum). *Critical Success You regain 3 versatile vials. *Success You regain 2 versatile vials. *Failure You regain 1 versatile vial. *Critical Failure You don’t regain any versatile vials. '''8: Marshal Dedication'''<br> While you’re conscious, you’re surrounded by a marshal’s aura in a 15-foot emanation. Your aura has the emotion, mental, and visual traits and grants you and allies in the aura a +1 status bonus to saving throws against fear. '''10: Inspiring Marshal Stance'''<br> 1 Action<br> ''Stance''<br> Attempt a Diplomacy check. The DC is usually an easy DC of your level (''DC 26''), but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check. *Success Your marshal’s aura grants you and allies a +1 status bonus to attack rolls and saves against mental effects. *Failure You fail to enter the stance. *Critical Failure You fail to enter the stance and can’t take this action again for 1 minute.
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