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==Stag== *'''Background:''' Developed during the First Age, the Stag Style was designed to fight against slower-moving opponents, those who lacked the reach and agility to easily close distance. Its users depend on destroying their opponents at a decent distance, knocking aside blows long before they can close in, and driving their foes back only to close the distance and destroy them at the last moment. *'''Weapons and Armor:''' Practitioners of Stag Style use primarily polearms; in fact, the style is designed in such a way that polearms function almost more effectively than battling truly unarmed. Attacks with polearms are treated as unarmed attacks for the purposes of these Charms. ===Forceful Antler Method=== *'''Cost:''' 2m; '''Mins:''' Martial Arts 2, Essence 1; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Knockback, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' None *The character moves to block an attack, and the force of her attack drives her opponent back. This Charm may be triggered when the character applies his parry DV; the character's attacker is knocked back a number of yards equal to the character's Essence. If the attack was not completely blocked, it still affects the character as normal. Just read a great story about Ed Parker, Jr.. One of the highlights of my maatirl arts life was the opportunity to meet and train with his father, when Austin, TX Kenpo Master Brian Duffy brought him to town. Another highlight was meeting his son what a fun guy to be around! He's also an amazing artist and the kind of guy who never had an enemy. ===Startled Fawn Defense=== *'''Cost:''' 3m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Supplemental *'''Keywords:''' Combo-OK, Knockback, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' Charging Elk Approach *The character reacts to an attack by falling back from it. If the character attempts to apply his dodge or parry DV unarmed, she may also move her Martial Arts x5 yards away. This Charm is explictly permitted to be part of a combo with any Charm that enhances DV. It is not compatible with the use of armor. ===Stag Form=== *'''Cost:''' 6m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Simple (Speed 4, DV-1) *'''Keywords:''' Form-Type *'''Duration:''' Scene *'''Prerequisite Charms:''' Startled Fawn Defense, Forceful Antler Method *The character settles back into the Stag Form, opening her soul to the fury of the forest. While in Stag Form, the character reduces the speed of all martial arts actions by 1, as well as adding half of her essence, rounded up, to parry DV. This is a Form-type Charm. It is incompatible with the use of armor. ===Pre-emptive Charge Strike=== *'''Cost:''' 5m; '''Mins:''' Martial Arts 4, Essence 3; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Counterattack (step 2) *'''Duration:''' Instant *'''Prerequisite Charms:''' Stag Form *The character attacks with lightning speed, striking his enemy before he can move into range. If the enemy must move at least two yards before striking you, you may immediately trigger this charm to make an unarmed attack against him. This Charm is considered to be a counter-attack charm; however, apply damage to the attacker before he attacks you. It cannot be used if you cannot strike your opponent. ===Sweeping Antler Method=== *'''Cost:''' 3m/attack; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Extra Actions *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' Stag Form *The character sweeps through his opponents, attacking any enemy within range of his fists. The character may purchase a number of extra unarmed attacks up to his essence; no more than one attack may be applied to a given opponent, and the attacks cannot be split; the character sufffers only the highest DV penalty for any one attack. In addition, the charm nullifies the first -2 DV penalty from the aforementioned attack, to a minimum of 0. ===Strengthened Hide Method=== *'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Scene *'''Prerequisite Charms:''' Stag Form *The character strengthens her hide against even the strongest blows. For the duration of the scene, the character’s bashing and lethal soak is increased by her Martial Arts score. This Charm is not compatible with the use of armour. ===Twisting Antler Strike=== *'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 2; '''Type:''' Reflexive *'''Keywords:''' Combo-OK *'''Duration:''' Instant *'''Prerequisite Charms:''' Stag Form *The character twists around weapons to strike at her enemy’s unprotected body. This Charm may and must be triggered when the opponent declares that they will use their parry DV. The Parry DV is reduced by the character's martial arts. ===Gouging Prong Strike=== *'''Cost:''' 5m, 1wp; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive (step 9) *'''Keywords:''' Combo-ok, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' Twisting Antler Strike *The character twists his weapon as he strikes, gouging out his opponents’ side. This Charm must be activated on an unarmed strike, before the opponent applies soak-boosting Charms, but can be applied after standard soak is determined. Every die of damage on the roll is converted into an automatic success. ===Antler Shedding Defense=== *'''Cost:''' 4m; '''Mins:''' Martial Arts 5, Essence 3; '''Type:''' Reflexive *'''Keywords:''' Combo-OK, Obvious *'''Duration:''' Instant *'''Prerequisite Charms:''' Sweeping Antler Method, Gouging Prong Strike, Strengthened Hide Method *The character uses her weapon as a focal point for damage, enabling her to avoid even the worst of blows. This Charm may be activated after a failed unarmed parry attempt. The character automatically parries the attack; however, in doing so, he loses his weapon, which is knocked back as normal inside of the character. If the character is truly unarmed (as opposed to wielding a polearm), his blocking arm is lost; however, it will regrow over the next week, and no health levels are lost. This is a perfect defense; it can block ANY attack with a physical component. Using a non-Magical Material weapon to parry very strong attacks will likely result in the destruction of the weapon in question.
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