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==HALF-DWARF== Muscular and fit, half-dwarves resemble powerfully built humans. Although one might expect half-dwarves to average somewhere between dwarf and human stature, they are taller than most humans. Male half-dwarves have truly heroic proportions—broad shoulders, narrow waists, powerful thighs, and thick arms. Females, while not as heavily muscled, are tall, strong, and athletic. Many half-dwarves of both genders are hairless, although some grow topknots of dark hair. Their faces hint at their dwarven ancestry, with strong, stern features and small, swept-back ears that come to subtle points. Half-dwarven skin and eye colors are as varied as they are in humans, but many half-dwarves have a copper or deeply bronzed complexion, and a few have eyes of a startling honey-gold or green-gold color.<br> Half-dwarves have little collective racial identity and adopt the dress and fashion of their homes. However, they are fond of tattoos and favor simple geometric patterns rather than depictions of creatures or objects. In this way, they honor their dwarven heritage with designs reminiscent of dwarven motifs. Half-dwarves have life spans comparable to those of humans.<br><br> +2 Constitution; +2 Strength or Wisdom.<br> Medium-sized.<br> Half-dwarven base land speed is 25 feet.<br> Normal Vision.<br> Languages: Common and Dwarven.<br> '''Born of Two Races:''' Select either human or dwarf. You can take feats that have your choice as a prerequisite (as well as those specifically for half-dwarves), as long as you meet any other requirements.<br> '''Half-dwarven Vigour:''' Increase your number of healing surges by one..<br> '''Tireless:''' You need to sleep 6 hours in a 72-hour period (instead of a 24-hour period) to gain the benefit of an extended rest.<br> '''Spell-like Abilities:''' You have the [[4SRD:unbelievable toughness|''unbelievable toughness'']] Half-dwarven racial power.<br> Through dogged determination and sheer physical hardiness, you shrug off an effect that would daunt a lesser person.<br> (No Action, Personal)<br> Once per encounter, when you start your turn, you can end any ongoing damage or any dazed, slowed, stunned, or weakened condition currently affecting you.<br> <br>
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