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Beneath Castle Everglory: LEVEL 4: The Garden
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==4A. Mushroom Ring== A ring of large, white mushrooms with red and brown caps grow in a ring in the mud. A roll against Botany, Naturalist or Survival (Swamp) will reveal that the mushroom is likely to be poisonous, but may be the sort of poison that some cultures consume to heighten their magical senses. If a mushroom is eaten, the eater must roll against HT or take 1d toxic damage for each point by which they fail their roll. If they do not fail their HT roll, they gain one point of ST and regain 1d of Fatigue for each point by which they succeeded. ST will return to normal within an hour. If a subject eats the mushrooms three times within twenty-four hours, they will be cursed with the Gluttony (Mushrooms) Disadvantage until subjected to a Remove Curse. Taken five times within 24 hours, the mushrooms should cause the PC to develop a mental Disadvantage that the GM rules is an appropriate outgrowth of their personality. The Disadvantage need not have anything to do with mushrooms β it simply represents the character getting a little bit crazier. The GM decides whether the disadvantage can be lifted with a Remove Curse or whether a personal quest of some kind must be undertaken. The mushrooms can be picked, but picked mushrooms become merely poisonous at the next sunrise.
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