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Blue Giant:Scenario Kong Tiki
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==Scenario Maps== ====Base Map==== [[image:BlueGiantKongTikiBaseMap.jpg]] The columns are frictionless and unclimbable. They were made that way because of a smaller wall-crawling stinging scorpion-like creature that inhabits the cavern. The cable suspending the living quarters broke due to faulty installation and a moon-quake. It dangles within reach of a stalagmite. The tubes between the east side of the base and the west side of the base were destroyed by radio detonated explosives. The mask-apes destroyed one of the charges between coms and storage. ====Generic Map of Modules==== [[image:BlueGiantKongTikiModuleMap.jpg]] The modules are generic prefabrications and have exactly the same layout except the ground modules which have only the inner rooms 9, 10 and 11. Each module has Heavy Armour 40 on the walls and 30 on the roof and floor. The green doors are have a generic layout and will be laid out the same way in every module. The red doors will only exist if there is a connecting bridge to the next module. Doors will not open if there is a difference in pressure on either side. There is a 50% chance that a random door has no power. If there is air on both sides or vacuum on both sides then the doors will open. Doors have 20 Armour points and 20 Health. If the door is reduced to 10 health, it springs a leak. Characters will have air for 1 combat round for each point of health the door has left. Cables have 30 armour and 30 health.
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