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Captain Cordillia Thorn
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==Design Notes== Cordy is an inspirational leader; If she was running around today she'd be a cheerleader turned motivational speaker. Half Elf charisma boost works well for this. Stats: I've spread out her advancements with these priorities: Strength was 16 for primary attacks (hit monster with sword or ax) Ends up at 18 which is about the best I can do. Charisma was 14 for Inspired Warlord stuff. Also ends up 18. Constitution was 13 for hitpoints and all around toughness and endurance. Ends up at 16, which seems pretty good Intelligence was 12 for better armor class, secondary Warlord stuff and skills. Ends up at 14 Wisdom is useful for healing Skills -- starts as a dump stat at 10 then improved using advancements to 12. Dex was 11 advanced to a 12. Stat Modifiers / Advancements 1/2 Elf +2 Con, +2 Cha 4th Strength, Charisma both +1 8th Intelligence, Wisdom Both +1 11th All +1 Skills: Trained in Athletics, Diplomacy, Heal, and Intimidate. Considered taking Endurance rather than Heal, but that seemed more useful to the rest of the party. Being leader has it's responsibilities. Also considered taking History rather than Diplomacy, but you gotta play to your strengths. In the end, I took the Jack of All Trades feat which evened up her skills considerable. Focus on Diplomacy might have been better, but I've had another character that took cruel advantage of the Diplomacy skill. I justify Jack of all Trades by Figuring she's helped a lot of people do their best with aid and general cheerleading. She's picked up many things along the way. ''Level Advancements'' 1: One Feat, 2 At Will attack, 1 encounter attack, 1 Daily attack (W: Furious Strike, Wolf Pack Tactics E: Replaced) D: Lead The Attack 2: 1 Feat, 1 Utility (Shake It Off) 3: 1 Encounter Attack Power (Inspiring War Cry) 4: 1 feat 5: 1 Daily (Stand The Fallen) 6: 1 Feat, 1 Utility (Quick Step) 7: 1 Encounter (Lion's Roar) 8: 1 feat 9: 1 Daily attack (Knock Them Down) 10: 1 Feat, 1 Utility (Defensive Rally) PARAGON 11: 1 Feat 1 Paragon Path Encounter Power (Force Retreat) 12: 1 Paragon Path Utility Power (Bolt of Genius) 13: REPLACE 1 Encounter attack Power (Denying Smite replaces Guarding Attack)
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