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Character:Vengeance of the Righteous
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=Backgrounds= ==Whispers== Five dots, The murmurs of the not-yet-dead but not-ever-alive Neverborn creep alongside his consciousness. Everything he sees is vaguely commented on by timelessly dreaming dead monsters... ==Arsenal== Five dots, Vengeance's role as Lord General of Deheleshen gives his armies might seen rarely outside of a Deathlord's army. Fitting, considering the number of First Age ghosts he's been able to sway to him, as well as all the grave goods he's looted from the Mask of Winter's armory... ==Manse== Five dots, Somewhere in the Underworld. Vengeance stole the hearthstone for the manse when he left the Mask of Winter's service. Abruptly. Hearthstone is a Gem of Frozen Hatred. (Oedenol's Codex, pg. 101-102, combines the effects of an Ice Gem and a Road of Hatred Gem. May reflexively coat self and weapons in a layer of ice that adds +4L to damage. Anyone striking bearer while this is in effect that isn't immune to cold takes five dice of lethal damage. Also reinforces an Intimacy based on Hatred, counting it as effectively a second Motivation for purposes of social combat, mental influence, and recovering Willpower.) ==Artifact== Celestial Battle Armor made entirely of Soulsteel. This heavy set of incredible articulate plate was salvaged out from under the nose of one of the Mask of Winter's lieutenants, resulting in heavy punishment for said lieutenant, considering that it was particularly powerful... Requires a Level 3 or higher Hearthstone to power it exclusively, and has three sockets. It has the following abilities: *Filtration Baffles: +2 bonus to Resistance against poison or all forms of disease (including wound infection); one-hour supply of fresh air (refi lling the tank in fresh air takes one minute per 10 minutes of air added to the tank). *Sensory Augmentation Visor: As a reflexive action, the wearer gains a +2 bonus to Awareness. Alternatively, the wearer can reflexively activate Essence sight (see p. 85) for three motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, the lenses that provide Essence sight for this armor are coated with thin films made from a mixture of orichalcum, starmetal and soulsteel. As a result, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped. *Exomuscular Fibers: +2 dots to Strength for feats of strength, calculating jump distance and inflicting damage with attacks. *Peripatetic Greaves: Doubled movement rate; 10mph marching movement rate. *Adaptive Camouflage Subsystem: +2 bonus to Stealth while moving or +3 while stationary. This ability specifically defends against Essence sight. In addition, this color-changing feature can also be used to provide the armor with the appropriate colors and imagery for parades and other formal occasions. *Essence Gauntlets: Each of the user’s gauntlets have enchantments built into them that allow them to be used as power maces. The character can use these gauntlets to both make hand-to-hand attacks and fire Essence bolts, identical to those delivered by a power mace. Use the statistics for the power mace. *Oblivion’s Panoply: (soulsteel only, this addition counts as two features): This armor is forged from the inhumanly durable soulsteel that results when a Deathlord soulforges the substance of a hekatonkhire and then coats this substance with a fine layer of pure Oblivion. Oblivion’s panoply offers the following benefits: * Chill: Any time an attacker strikes the armor in hand-to-hand combat, roll that character’s (Stamina + Resistance), difficulty 2. Failure indicates that the attacker loses a point of Dexterity due to numbness. (Only orichalcum weapons insulate against this effect.) * Energy Drain: The Oblivion’s panoply plates drain five motes from Essence users each time they contact them with their bare hands or with mundane or soulsteel weapons. Mortals age two years with every successful strike. Flames that touch Oblivion’s panoply are snuffed out, including the animas of Fire Aspects. Water that touches the plates freezes and slides off. * Force Nullification: +15L/20B soak and hardness from the cancellation of attacks’ kinetic energy. Upkeep: None. Soak +29L/34B, Hardness 24L/29B, Mobility -0, Fatigue 1, Attune 10 ==Abyssal Command== Five dots. The hosts of Deheleshen are unanimous in their support of the Lord General. ==Cult== Two dots. Thanks to Shrike's intervention, Vengeance is known to the populace as the Lord General of Deheleshen, and prayers directed to him to care for those who crave one more battle to fight. ==Backing== Five dots. Vengeance of the Righteous is the whole of the law in Deheleshen. Being a warlord with enough First Age-equivalent weaponry to give even the First and Forsaken Lion a run for his money will do that. ==Followers== Three dots. The shades of wise Dragonblooded run Deheleshen for Vengeance, bringing only the large matters to his attention. ==Influence== One dot. Vengeance is known as someone who has the ear of those in power in both Thorns and Lookshy. This translates into favors rather easily... ==Lunar Bond== Five dots, unknown mate. (True Love folded into it, due to DM bonus thingie)
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