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Character: nuShrike
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==Favoured== *Integrity 5 ** Second Excellency ** Integrity-Protecting Prana (5m 1wp, Reflexive, 1 day, Combo-OK: perfect defence against Shaping) ** Epic Zeal of Compassion (MoEP: Infernals) (Permanent: Compassion dice are automatic successes) ** Phoenix Renewal Tactic (Permanent: when recovering a WP, can regain Virtue channel instead) ** '''Sidereal''' Compassionate Essence Replenishment (MoEP: Sidereals) (Permanent: 5/day respire +10m when channeling Compassion or +5m when rolling Performance) *Presence 5 ** First Excellency ** Majestic Radiant Presence (7m, Reflexive, Scene, Obvious, Social: Valour (1) needed to attack Shrike; 3WP to resist) ** Hypnotic Tongue Technique ((target's Essence)m, Simple, Month, Combo-OK, Touch, Social, Stackable: Cha+Pre; instead of 1WP to resist, target pays 5WP immediately attempting defiance) ** Minds Yield to Glory (MoEP: Abyssals) (Permanent: enhances HTT) ** Shining on Dark Realms (IM) (Permanent: any ghosts loyal to Shrike are immune to being bound or summoned; +1 to MDVs vs attempts to undermine loyalty) ** Enemy-Castigating Solar Judgement (2m, Supplemental, Instant, Combo-OK, Holy, Obvious, Social: makes physical attacks deal aggravated damage vs CoD; makes social attacks halve opponents' MDV vs CoD) ** '''Abyssal''' Killing Words Technique (MoEP: Abyssals) (Permanent: +1wp when activating any social Charm; target pays LHL instead of WP to shake off effects) *Martial Arts 5 (+1 improvised weapons) ** First Excellency ** Infinite MA Mastery (2m commitment/1m discount) ** Solar Hero Style *** Fists of Iron Technique (1m, Reflexive, Action, Combo-OK, Enhanced: Acc +1 Damage +2L; parry lethal attacks empty-handed without a stunt; Acc +3 Damage +2L Defence +1 Rate +1 while SHF active) *** Sledgehammer Fist Punch (1m, Supplemental, Instant, Combo-OK, Enhanced, Obvious: doubles raw damage vs inanimate objects while ignoring soak) *** Dragon Coil Technique (3m, Reflexive, Action, Combo-OK, Enhanced: +5 dice to inflict/maintain/control clinch, Damage +5L) *** Solar Hero Form (6m, Simple, Scene, Form-Type, Combo-Basic, Enhanced, Obvious: 1m to double successes on attack for raw damage, +5L/+5B natural soak) *** Crashing Wave Throw (2m, Reflexive, Instant, Combo-OK: after clinching, throw enemy 35 yds up or 80 yds horizontally; take 1B or 1L damage per yd not travelled if striking hard object) *** One with the Wave (IM) (5m, Reflexive, Instant, Counterattack Step 9, Combo-OK: when struck, launch clinch counterattack; if successful, 1. throw opponent within 25 yds to deal pre-soak damage of first attack, or 2. throw opponent at second opponent within range with equal base damage; can counterattack physical or energy ranged attacks) *** Knockout Blow (4m, Supplemental, Instant, Combo-OK, Crippling, Obvious: makes it easier to knock people unconscious) *** Heaven Thunder Hammer (4m, Supplemental, Instant, Combo-OK: target thrown 3 yards/pt of pre-soak, +25 yards; take 1B or 1L per yd not travelled if striking hard object) *** Break the Storm (5m, Reflexive, Instant, Counterattack Step 2, Combo-OK: standard counterattack, subtract successes from successes of opponent's attack; apply overflow successes as attack against opponent) *Occult 5 ** Second Excellency ** Terrestrial Circle Sorcery (Permanent: allows Shape Sorcery actions) ** Celestial Circle Sorcery (as above) ** Spirit-Detecting Glance (3m, Scene, Reflexive, Combo-OK: detect dematerialised creatures) ** Spirit-Cutting Attack (1m, Instant, Supplemental, Combo-OK, Obvious: strike dematerialised, aggravated damage to spirits) ** Magic-Shattering Strike (DotFA) (15m, Instant, Supplemental, Combo-OK, Obvious: strike spell or Sorcerous Charm effect (Circle x3 or Min Ess +2 PDV), gain (Circle x4 or Min Ess +2)m if successful) ** All-Encompassing Sorcerer's Sight (6m, Scene, Reflexive, Combo-OK: Essence Sight) *Resistance 5 ** Second Excellency ** Durability of Oak Meditation (2m, Reflexive, Instant, Combo-OK: +10L/+10B soak) ** Spirit Strengthens the Skin (1m per die removed, Reflexive, Instant, Combo-OK, Obvious: reduce post-soak damage by 1 die per mote; cannot reduce damage below 1 die) ** Iron Skin Concentration (2m, Reflexive, Tick, Combo-OK, Obvious: all attacks have minimum damage reduced by 1) ** Iron Kettle Body (Permanent: +4m to Durability of Oak; +15L/+15B for the rest of the scene) ** Adamant Skin Technique (8m, Reflexive, Instant, Combo-OK, Obvious: perfect soak, Conviction flaw) ** Essence-Gathering Temper (permanent, Overdrive: 1m for being struck without damage, 2m/B, 3m/L or A; Shrike gains motes at the same rate if she witnesses those she has a Positive Intimacy towards being struck)
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