Editing
CharlesBishop
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===PORTALS (Major)=== The character with this power can create portals that function as two-way doorways over short distances. These Portals can be used for travel, to escape a locked room or prison cell, as well as a defense or to gain access to places where he doesn't belong. A Portal will usually circumvent alarm systems and most defenses and fortifications. A Portal appears as a circle or rectangular door shape made of crackling energy about 10 feet (3 m) tall and five feet (1.5 m) wide. Looking into the energy field reveals nothing about what is on the other side, you have to go through one to find out where it leads. Consequently, it is best to know what awaits on the other side of the wall when the portal is created<br> 1. Portal Travel: At will, the super being can create a portal to travel through any wall or locked door, or between any two short points. One portal will open right next to the character, and the other will open a short distance away. While it is best to have line of sight on both locations, the character can open a portal to a location that he cannot see, provided he knows a little something about it (it's the basement, a storage closet, the room at the end of the hall, etc.) and it is in his range. The second Portal opens to that second, nearby location. Problem is, if the Portal's creator doesn't know what waits at the second location, the Portal could open directly into traffic, over a swimming pool, into a room filled with enemies, or other dangers or problems. With practice, the character can prevent falling damage by opening a portal just a few feet above the ground and then opening the other right in front of himself as he falls. This way he will strike the ground after falling only a few feet and take no damage.<br> Range: A portal can be made by touch or created up to 10 feet (3 m) away per level of experience. Travel distance can be as short as just the other side of the door, wall, floor or ceiling, or as great a distance as 300 feet (91.5 m) +30 feet (9.1 m) per level of experience.<br> Duration: Travel between the two points is done in an instant, but once a Portal is created, it remains open for 1D4 melee rounds. Its creator cannot shut it sooner.<br> Damage: None, although one could step into a dangerous situation. Another danger is the portals remain open long enough for an enemy or pursuer to follow.<br> Attacks per Melee: Creating a pair of portals (one at each end; an exit and entrance portal) counts as two melee attacks/actions.<br> 2. Portal Attack: The portals can be used to perform a simple attack. By opening a portal beneath an opponent or in front of a rapidly moving one, and opening the other portal high up in the air, the opponent will fall a great height (up to the portal's maximum range). The character will have to make a successful strike roll and the opponent can try to dodge out of the way (at a -4 dodge penalty). But the attack cannot be parried and armor ratings do not apply against this type of attack.<br> Range: A portal can be made by touch or created up to 10 feet (3 m) away per level of experience. Duration: Remains open for 1D4 melee rounds.<br> Damage: Based on the height of the fall, typically 1D6 per 10 feet (3 m). The victim can try to roll with the fall for half damage. Appearing somewhere you did not expect to be via Portals is not physically damaging, but is disorienting and requires 1D4+2 melee rounds to figure out what happened, where you are and where the super being is(or was last) located before you went through the portals.<br> Attacks per Melee: Creating a pair of portals counts as two melee attacks/actions.<br> Bonus: +2 to strike but no other bonuses.<br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information