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Cortex Fantasy Hack
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==Skill Point Allotment== <u>You then have '''9''' points</u> to divide among your skills. Raising any [[file:d4a.png|24px|d4]] skill up to [[file:d6a.png|24px|d6]] costs 2 points. Any skill at [[file:d6a.png|24px|d6]] or higher costs one point for each die type you step it up. Skills ranked at [[file:d6a.png|24px|d6]] or higher are considered Trained Skills. Skills ranked at [[file:d4a.png|24px|d4]] are considered untrained. ===Athletics=== Running, jumping, climbing, swimming, etc : <u>Possible Specialties</u>: Endurance, Racing, Holding Breath ===Combat, Melee=== Close-in fighting, unarmed or with hand held weapons. : <u>Possible Specialties</u>: Sword, Dagger, Axe, Unarmed, Kicks, Combo Moves ===Combat, Ranged=== Use of thrown ''(spear, dagger, hatchet)'', launched ''(sling, atlatl)'', or fired ''(bow, crossbow)'' weapons : <u>Possible Specialties</u>: Crossbow, Javelin, Sling Stone, Long Range, Point Blank ===Diplomacy=== Convincing others to think or act a certain way or perceive things differently than they did : <u>Possible Specialties</u>: Statesman, Fear Monger, Conciliatory ===Focus=== Concentration. Used to resist Diplomacy and Intimidation. : <u>Possible Specialties</u>: Mind Like a Steel Trap; Too Stupid to be Scared, Can't be Moved ===Healing=== Taking care of people's injuries or ailments, physical or psychological : <u>Possible Specialties</u>: Field Aid, Herbalist, Back Alley Surgeon, Bedside Manner ===Insight=== Seeing behind the words or action presented to the intent behind them. Used to resist Diplomacy and Trickery : <u>Possible Specialties</u>: Empathy, Fellow Trickster, Reason ===Intimidation=== Coercing someone through threat of force, real or imagined : <u>Possible Specialties</u>: Build Like a Mountain, Barely Suppressed Rage, A Hint of Madness ===Linguistics=== The ability to suss out commonalities in unfamiliar languages, dialects, or writings with known tongues to gain new understanding : <u>Possible Specialties</u>: Ancient Tongues, Dialects of the Empire, Glyphs and Runes ===Lore=== General understanding and recall. Gain one free specialization for each die rank [[file:d6a.png|24px|d6]] or higher. : <u>Possible Specialties</u>: Royal Etiquette, Heraldry, Mythology, Astrology, Numerology, Cultures of the Empire, History, Architecture, Famous Landmarks, Warcraft, Cooking, Poisoncraft, etc ===Mechanisms=== Tampering with, setting, unsetting, jamming, or fixing locks, traps, and other machinery. : <u>Possible Specialties</u>: Locksmith, Tinkerer, Trapper ===Perception=== Noticing things in your surroundings that might otherwise go unnoticed : <u>Possible Specialties</u>: Eagle Eye, Nose for Trouble, Eidetic Memory ===Perform=== Acting, singing, playing an instrument, etc : <u>Possible Specialties</u>: Lute Master, Virtuoso, A Thousand Faces ===Stealth=== The art of going unseen and unheard : <u>Possible Specialties</u>: Move Silently, Silent Step, Not an Item Out of Place ===Trailcraft=== Tracking, covering your tracks, and foraging food, water, and supplies : <u>Possible Specialties</u>: Streetcraft (urban Trailcraft), Desert Survival, Leave No Tracks ===Trickery=== Deceiving or conning somebody, sleight of hand, feinting instead of attacking, etc : <u>Possible Specialties</u>: Pickpocket, Misdirection, Forgeries ===Wyrd=== Reaching past the Realm of Men and manifesting effects from the Other Side [Must have a Wyrd Distinction to use this skill]. : <u>Possible Specialties</u>: A character's choice of Wyrd Specialty must fit with their Wyrd Distinction, so a Farseer might have the specialty Children that makes it easier to use their power on the young, or a Bonewight might have the specialty Creature that makes it easier for them to speak to dead animals, etc
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