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D20 Chase Rules
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===Maneuver Descriptions=== Several elements go into the description of each maneuver. Following the maneuver name is a general statement of intent for the predator or prey. The DM may need to modify these basic concepts slightly to fit the particulars of each chase. This is followed by several entries for most maneuvers. <div style="margin:15px; padding:10px:"> '''Lead''' This describes the minimum or maximum distance between predator and prey required to perform the maneuver. Both predator and prey tend to have more options as the two transport become more closely entangled. '''Speed''' Succeed or fail, both predator and prey's maneuvers may temporary modify the current chase speed, In the case that both predator and prey choose maneuvers that alter the chase's speed, only the highest modifier (positive or negative) applies. '''Success''' This describes the effects of the maneuver, which applies when a pilot who chose it wins the opposed maneuver roll for the chase round. '''Special''' Maneuvers marked "Daredevil" stress a vehicle to the limit. PCs with the Daredevil ability are able to use these maneuvers more reliably and with less damage to their transports. Those marked "Daredevil Only" are so extreme that only PCs with the Daredevil ability may attempt them. The last maneuver in each category - "That's Impossible!" - may only be performed by an agent with the "That's Impossible!" ability. Finishing maneuvers end the chase if performed successfully and have prerequisites that must be fulfilled before they can be attempted. </div> [[Predator Maneuvers]] [[Prey Maneuvers]]
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