Editing
FANGS: Appendix D - Priest
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Other Spells == Not all Presences will offer these spells to their Initiates and Priests. These spells are oriented towards those offered in churches of the world of Alvatia. Other spells are possible depending on the Presences whimsy, and most spells have a reverse forms that may be used by darker Presences. All spells require at least a token form of sacrifice, a sacred space, require a chant and/or symbology to perform, and a ritual that will have phases of preparation, manifestation, and completion. All will either take as much time to perform as a Prayer or as long as a Vigil. Spellname (minimum IN) Description * '''Augury (2nd Circle)''' -- Allows the caster to commune with his Presence in order to determine a possible future, or get some idea of the will of his Presence. Requires a sanctified space and takes as long as a Vigil. * '''Detect Evil (2nd Circle)''' -- Detects the presence of evil of an opposed Presence. May be done anywhere and takes as long as a Prayer. * '''Bless Other (3rd Circle)''' -- Ads a bonus of +2 to all skill rolls of recipient, until the recipient fails a roll. A priest may not bless himself. A single person can only have one bless or curse at a time active. A successful Bless will cancel a curse, but will require another successful Bless before the Bless is active. May be done anywhere and takes as long as a Prayer. * '''Protection Other from Evil (3rd Circle)''' -- Protects those within sight of the caster against most forms of magic, undead or evil beings, etc. by adding +2 from dice rolls of PCs against undead or evil beings, and subtracting -2 to dice rolls of undead or evil beings. Can be cumulative with Bless/Curse. May be done anywhere and takes as long as a Prayer. * '''Lay-On-Hands (3rd Circle)''' -- Adds 1 to HP, 1d4 to SP. A Priest may not lay-on-hands himself. May be done anywhere and takes as long as a Prayer. * '''Light (3rd Circle)''' -- Same as Magic Spell "Glow", but is usually a different color. 1 torch power, 1 hour. May be done anywhere and takes as long as a Prayer. * '''Remove Fear (3th Circle)''' -- Causes those in sight of the caster to be immune to terror, so that they can fight evil. May be done anywhere and takes as long as a Prayer. * '''Heal (4th Circle)''' -- Adds 1d4 to HP, 1d8 to SP. May be done anywhere and takes as long as a Prayer. * '''Protection Self from Evil (4th Circle)''' -- Protects the caster against most forms of magic, undead or evil beings, etc. by adding +2 from dice rolls of PCs against undead or evil beings, and subtracting -2 to dice rolls of undead or evil beings. Can be cumulative with Bless/Curse. May be done anywhere and takes as long as a Prayer. * '''See Vows (4th Circle)''' -- Allows the Priest to see how closely someone has been following their Vows. May be done anywhere and takes as long as a Prayer. * '''Bless Self (5th Circle)''' -- Adds +2 from to all dice rolls of the priest, until the caster fails a roll. A single person can only have one bless or curse at a time active. A successful Bless will cancel a curse, but will require another successful Bless before the Bless is active. May be done anywhere and takes as long as a Prayer. * '''Curse Other (5th Circle)''' -- Makes the target less successful by the giving them a penalty of -2 to all rolls, until the target has a special success, or the targed is Blessed. A single person can only have one bless or curse at a time active. May be done anywhere and takes as long as a Prayer. * '''Benison Other (5th Circle)''' -- Same as Bless Other, but lasts until a fumble. Requires a sanctified space and takes as long as a Prayer. * '''Purify (5th Circle)''' -- Cleans, purifies, or destroys poisonous substances. May require a sanctified space and takes as long as a Prayer. * '''Benison Self (6th Circle)''' -- Same as Bless Self, but lasts until a fumble. Requires a sanctified space and takes as long as a Prayer. * '''Cure Disease (6th Circle)''' -- Cures a disease, but does not heal. Requires a sanctified space and takes as long as a Vigil. * '''Fear (7th Circle)''' -- Causes a small group of non-intelligent beings (with a total IN up to the PW of the caster) to feel fear, or a single intelligent being. May be done anywhere and takes as long as a Prayer. * '''Dispel (7th Circle)''' -- Removes the effects of a magic spell on an item or person. In some cases, it can destroy an enchanted item, but in most cases blunts its magic. Because of its great power, requires a consecrated space and takes as long as a Vigil. * '''Permanent Curse (8th Circle)''' -- Same as Curse Other, however lasts until the enemy has a critical success. May be done anywhere and takes as long as a Prayer. * '''Call Lighting (9th Circle)''' -- Calls lighting down on a target. May be done anywhere and takes as long as a Prayer. The actual effect might be something besides Lightning, such as fire or a falling rock, depending on the actual Presence invoked. * '''Exhalted Healing (9th Circle)''' -- It can heal even the deepest wounds. Because of its great power, Exhalted Healing requires a consecrated space and takes as long as a Vigil. * '''Restore Physique (10th Circle)''' -- This spell restores a bodies physical condition back to normal, i.e. any ST, CO, DX, or AP permanently lost will be restored back to normal. Because of its great power, requires a consecrated space and takes as long as a Vigil. * '''Restore Mind (10th Circle)''' -- This spell enables the Priest to restore a person's mental condition back to normal, i.e. a psycholigical Disadvantage, or any IN permanently lost. Because of its great power, Restore Mind requires a consecrated space and takes as long as a Vigil. * '''Regeneration (11th Circle)''' -- This spell allows the Priest to regenerate a portion of a person's body. Restore Mind requires a holy place or temple and takes as long as a Vigil. * '''Resurrection (13th Circle)''' -- This spell may only be a rumor, but it allows the caster to restore a soul to a dead body. Resurrection requires a holy place or temple and can take many hours or days to perform.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information