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Fate of the Dragon Riders
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===Places=== '''Archipelago at Ocean's Edge''' ''contributor: Reality Glitch'' In-between the sorching deseerts of the Southern Coast and the Antarctic Edge (think Game of Thrones-style ice wall except it stick strait out of the water and goes all he way down, and it's less of a wall and more a cliff with the top plateauing the rest of the way to the southern edge of the world) is a massive ocean, hundreds of thousands of miles square that is home to a vast archipelago known to the natives as A'aoe. Each island has its own endemic lifeforms unique to only that island, including strang and exotic sentient species. Even the humans, although more-or-less the same biologically, have cultures that vary from island to island. It is believed that each island is in fact a dragon that has bound itself into a state of seemingly perpetual hibernation and create new life where before only the monsters of the deep could thrive. '''The Corridor''' ''contributor: TigerWolfe'' The plains surrounding the great sea were previously home to steppe raiders and their herds of horses. Now the plains are populated sparsely by humanity, but wild herds of horses and packs of plains wolves roam in between the small mobile tribes, camps. The air above, which has now become home to Skyhall is often referred to as the Corridor, rarely does someone make it to the outer limits of the expanse without being at least hailed by a skyship, if not given a more personal greeting. '''Great Necropolis of Seshtall''' ''contributor: The Tim'' Burial rites are commonly exposure based. The dead are put somewhere that the elements will quickly deal with them, scattering the flesh across the surface of the world and allowing the spirit to become part of the wider spiritual world. Of course sometimes this cannot happen, or is not desired. The Great Necropolis of Seshtall (mostly underground midway between the mountain and the lens in the picture or thereabouts) is one such place. Originally a mass grave, the spirits of the dead there are able to persist within their body there due to not being dealt with soon enough. Now it is self sustaining, a place where those who fear death pay to be interred to continue on in a semi balance of life. And if the inhabitants can anchor themselves to something in the wider world, they can reach out from their catacomb city and influence the wider world. '''Pélé Sélé Intellectual Observation Coalition (P.S.I.O.N)''' ''contributor: Reality Glitch'' Named after the largest of the A'aoe islands (which is about the size of Australia), is the exploartion corps dedicated to the study and protection of A'aoe's natural biodiverity; which is there is more of per square mile than any other region on Tera-Erde. '''Sky Forests''' ''contributor: Count Dorku'' Within the great mountains can be found the Sky Forests, the only natural home of skywood. This type of wood is very valuable in skyship construction due to its light weight, although its rarity outside the Forests and refusal to grow at lower altitudes means that only a handful of ships actually use it. '''Skyhall''' ''contributor: TigerWolfe'' Skyhall. Legend has it that the people of this nation once raided the plains below where they now sail. They've traded in their horses and yurts for skyships and drakes. Living in lashed together villages of 10 to 50 "airships" they have a capital city that numbers in the 1000s of ships. They've evolved from their hordish ways and tend to be traders and merchants now. Although their military might is still impressive and many fear the highly trained drop troops of the most elite airship squadrons. (numbers subject to change)
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