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Flamepunk: Physical Traits
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===Muleblood=== ''Mulebloods are hulking, simple creatures, forged by the Guilds as labourers and enforcers. They stand half again as tall and twice as broad as a man, and have blackened, melted skin, giving them an unfinished appearance.'' ''Despite their strength, Mulebloods are very much second class citizens, and are disliked and mistreated by most ordinary people, who regard them as dumb beasts of burden. A muleblood might be as smart as an ordinary man, but they find it hard to talk and express this intelligence.'' '''Master Level''' * Add +12 to your starting Wound Points. * Your ''Encumbrance'' is increased by +8. * Your total ''Mobility Penalty'' is reduced by 4 points. * You gain an Armour Rating of 2 against ''Physical Attacks'' and ''Fire Attacks''. You cannot wear armour on top of this. * Because of your slow speech and because of the creeping unease you inspire in "normals", you may never take any Social Traits except for ''Fearsome''. * Because no-one allows Mulebloods combat training, you may not take any ''Combat Training'' traits. * Mulebloods cannot access their Pyros, and cannot spend Pyros in any way. This includes spending Pyros to power equipment. <br><br>
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