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=The Old World= [[File:FreedomLandingOldWorld.jpg]] ==Charn== Magic. Only lightly ruled by the Empire, Charn was the first bastion of rebellion.<br> Great value is placed on magic, and magic rules. Consequently, Charn's 'foreign policy' is aggressive, capricious. Magical ability trumps everything, and females are seen as more 'magical'. Perhaps they are, but in any case, they're in charge. Despite that, it's a meritocracy of sorts. Wizards take the established positions, but sorcerers are prized and revered, while being kept out of the way of anything flammable.<br> But it's not all magic. A respectable career for a non-mage is in the Charn Navy, which rules the seas. Although the captain and officers are often mages.<br> Deadly foe: Mastier. But you knew that.<br> PCs -female-ascendant<br> -more mages, sailors<br> -mildly religious<br> -madness? lack of planning? Socially acceptable, as long as it's violent.<br> -more elves/gnomes, few dwarves<br> Slaves<br> Anybody in Charn who's not an Elite (i.e. a mage or student or a ship's officer) is probably a fief-slave of one of the Orders or Universities or of an independent Elite. Alternately, he's a pressed crewman in the Navy, which may be worse. There are 'volunteer' or professional sailors, who have a better life, though. This is one of the only main escapes from fief-slavery. Charn The Magisterium, all magic-users and officers of ships are members in council and entitled to vote and debate. Often, though, the votes are cast by proxy, signed to the head of Order or University.<br> Executive enforcement is spotty at best, given the feudal nature of the orders, universities and other magical fiefs. <br> ===Backgrounds=== ====Order Magisterium==== reqs: Wizard, non-generalist<br> ''elites carry the weight of experience...''<br> +2 to Spellcraft<br> +1 spellbook spell from specialization<br> ====Charn University==== reqs: Elf or Gnome<br> ''training the mind...''<br> +2 to any two knowledge skills<br> Bonus ‘skill boost’ feat.<br> ====Charn Naval Officer==== ''rule the seas...''<br> +2 Acrobatics<br> +2 Knowledge (Nature)<br> A magic weapon (+1)<br> ==Mastier== You're the remnants of the Empire. And you want it back.<br> -humans and dwarves; humans rule the land, dwarves rule the underground, but firmly allied one to another for mutual POWER and Empire<br> -male-ascendant<br> -Soldiers, Military (adventurers)<br> -"Mastierwork"<br> -Old Empire<br> Maisterwork equipment<br> Mastier<br> Only humans and dwarves can be citizens of Mastier, and are represented by:<br> ''The Imperial Senate'' in Draconis, consisting of citizen representatives from:<br> ''Regiment Councils'', the leadership of the military units, from which executive fasces are also drawn.<br> Each council sends one representative to the Senate, for a term of two years.<br> ''The Circle of Veterans'', the assembled body of all those who have taken the dragonscale, and who decide strategy (with advise and consent of the Senate) and inspect the standards of the regiments.<br> Members of the circle rotate by lottery through two Senate seats, for a term of six months. <br> ''Surname Courts'', which judge on in-clan (same surname) Dwarf disputes and organization<br> ''Diocese Courts'', which judge on local Human disputes and organization.<br> For interclan matters, all interested dwarf Surname Courts sit together and judge.<br> For matters between Humans and Dwarves, the interested Surname and Diocese Courts sit together.<br> Each court sends one representative to the Senate, for a term of one year.<br> This system, refined over the course of half a millenium, naturally leads to some overlap in representation for most of the citizens of Mastier and, of the three nations, is the only one to represent a majority of the population. <br> Slaves<br> de jure: no slavery in the Empire, there are no slaves.<br> de facto: non-Humans, non-Dwarves have, legally, no rights, no representation, no recourse. Whether that means they're 'property'...<br> ===Backgrounds=== ====Mastier citizen==== reqs: Human or Dwarf<br> ''A Mastier citizen is always ready for action...''<br> Mastierwork equipment<br> +2 to Athletics and Acrobatics<br> bonus language(s): Dwarven<br> ====Draconis scion==== reqs: Human or Dwarf<br> ''as the scion of a Senator, you have certain advantages...''<br> Mastierwork equipment<br> 1.5x starting gold<br> bonus languages: Dwarven, Draconic<br> ==Sync== -New Aa, solid, dependable<br> -Trade, and War, and Technology, and Exploration<br> -No universities, rather independent professors teaching students<br> -Sneaky<br> -Concept: 'halves' and half-nots, gnomes and half-elves and halflings and half-orcs (oh, and humans)<br> -Allied with Charn<br> Sync<br> Direct Democracy (the ‘Halves & Half-Nots’), albeit with a strict property requirement. <br> Appointed tyrants for specific executive functions.<br> Slaves<br> keenly aware of their own status in the other lands, the Halves & Half-Nots maintain a reasonably fair society, and don't suffer slaves to be kept. Nonetheless, representation and seats in the informal courts have a property requirement. ===Backgrounds=== ====Sync Merchant==== ''Let’s make a deal...''<br> 2x starting gold<br> 1 bonus language<br> +2 to Appraise<br> Use Magic Item is a class skill<br> ====Sync Spy==== ''Shh...''<br> reqs: class skill Move Silently<br> ''Often a halfling''<br> Move Silently +2<br> Hide +2<br> ====Sync Professor==== ''We'' are ''the university...''<br> +3 to any one Knowledge Skill (or Linguistics)<br> 1 Wondrous Item<br> ==Farce== You're not a nation.<br> You're the survivors.<br> Your 'country' has been fought over for 200 years. Old Aa, New Aa? It's all the same to you. Nobody bothered to ask your opinion. You're just in the way. A buffer state, between the tattered remnants of the Empire and the upstarts.<br> Warlords and strong men rise and fall, and mercenary companies settle.<br> PCs<br> -You are probably an orphan.<br> -You are scum in the eyes of everyone. If they even bother to look.<br> -The only advocate for you is Aa, and his representatives, the Aacolytes.<br> -There are not enough representatives.<br> -Very democratic. Any race, class and sex gets equal amounts of filth.<br> Farce<br> Warlords, strongmen, or anarchy. <br> Aacolytes serve as wandering judges.<br> ===Backgrounds=== ====Farce Mercenary==== ''money is everything...''<br> 3x starting gold<br> ====Farce Survivor==== ''Try not to die.'' +2 Survival<br> Dodge, or one bonus combat feat<br> ====Aacolyte==== Bonus feat: “Touched of Aa”<br> ==Temple of Aa== -special enclave in Farce<br> -Aacolytes<br>
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