Editing
Genius The Transgression/Chapter Two: Character Creation
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Obligation:==== A genius' flesh is mortal, but her mind is something greater, and the Inspiration enhances more than just her intellect. It somehow redefines her moral system, elevating her to a position of guardianship or stewardship over humanity. Though a genius might loathe the common man, she is charged with protecting and guiding her fellow human beings. Many of the Inspired have an ideal in their minds: the cool watcher of humanity, aloof from its everyday affairs but concerned with its development as a whole, not passionate but acting out of compassion for those teeming masses that deserve the benefits of the genius' work. During the Breakthrough, the genius' mortal Morality is superseded by this new, stronger sense of Obligation. Ridiculed by peers and despised by common people, many geniuses nonetheless realize that to abandon their Obligation to humanity entirely reduces them to cruel and inhuman manipulators, utterly alone and willing to interact with others only as victims, lackeys, and test subjects. Optionally, a Storyteller may allow players to trade dots of Obligation for experience points during character creation. This may reflect some sin committed before the Breakthrough, but more likely represents a grave transgression that the genius committed in her first days as a mad scientist. This transgression taught her something important (hence the extra experience points), but may have already begun her downward slide toward brutality and callous indifference. A dot of Obligation can be cashed in for five experience points. The genius' Obligation can drop to five this way, earning ten experience points. This does result in the genius gaining his catalyst's Derangement. The Derangement appears if the genius reduces his Obligation to 6; reducing his Obligation to 5 does not risk further Derangements. Dropping one's Obligation before play does not yield Larvae.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information