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Greyhawk Poland 2011 Campaign
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==The Classical Fantasy Archtypes Of The Flanaess== '''Player Character Archtypes''' {| border=1 cellpadding=3 width="100%" | '''Archtype''' | '''Description''' |- | '''Barbarian''' | their limitless imaginations are unencumbered by rules. |- | '''Bard''' | when they finally feel completely comfortable and relaxed playing, I feel accomplishment. |- | '''Cleric''' | the emphasis is more on the story and the combat creates tension. |- | '''Druid''' | the game is more collaborative. |- | '''Fighter''' | 7 |- | '''Monk''' | 6 |- | '''Paladin''' | their limitless imaginations are unencumbered by rules. |- | '''Ranger''' | when they finally feel completely comfortable and relaxed playing, I feel accomplishment. |- | '''Rogue a.k.a. Thief''' | the emphasis is more on the story and the combat creates tension. |- | '''Sorcerer a.k.a. Chaos Magician''' | According to D&D canon and the accepted mechanics of Vancian magic, Sorcerers ''''should'''' be able to cast powerful magic at any given time because the power to do so is innately fuelled. This nonesense defies my suspension of disbelief. How does a Sorcerer (or Choatic Magician) discover spells? Why must he or she choose spells if the power is innate? Why are limits imposed if there is no stamina consumtion? Why bother to read magic? |- | '''Wizard a.k.a. Ceremonial Magician''' | |- |}
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