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=='''Shadow Shaving'''== The basic premise of ''Skills'' in an Amber setting is that knowing how to do something does not make one an expert. An amberite can wander off into shadow, spend a few months and gain the ability to practice an activity. But if they spend decades at it they gain a Point in it and become an experienced expert. Shadow Walking is an extremely specialized ability. It is the ability to concentrate on a very precise set of shadow parameters including details such as time ratios, minor changes in the time-line, addition or elimination of particular events, minor changes in details of places and individuals. <span style=color:blue>'''''The greater the pattern imprint allows for reaching a chosen destination at a quicker rate.''''' <span> <span style=color:blue>'''''The more skill points a shadow walker has in <span><span style=color:green>Shadow Shaving<span><span style=color:blue>, the greater amount of detail that can be added to arrive at a more precise place in the same amount of time.'''''<span> ==='''''Example'''''=== ===='''Normal Shadow Walker and a Normal Destination'''==== *I walk to a water rich world with blue skies and warm weather. *It should be well populated with humans of my size and shape so i can blend in. *Magic should function as it does in Amber and the natural laws should function as in Amber. *The technological age should be a sword age. Now clearly these 4 terms would not be the only things the walker considered in the course of getting there. And this assumes that the person is not going somewhere they are familiar with and that little changes are made along the way. "A yellow flower on the right, a darker sky, a bird of gray and green lands on the tree with blue flowers, "etc,etc. These little changes are all part of the process of shadow walking compacted into the 4 above statements. The faster one takes the path the more strain. So walking the 9 hours would be a slow and careful choice. Zooming around at 90 mph would be hard and mentally taxing. Normal shadow walkers using a faster mode of travel,a "Hellride", is forcing great amounts of detail into short periods of time. However, taking longer to reach a spot, adding distance, breaks up the amount of change required in each step. In their flight from Flora's New York house to Amber, Random asks Corwin to stop for him. He then concentrates while stopped, sorting out changes in a long series so that in a short distance later they can find a safe place to get gas. He needed time not traveling at vehicle speed to get all the changes he needed sorted out in his mind so that when forward motion began he could smoothly make a lot of changes in a short distance. '''<span style=color:blue>Basic Imprint: Distance 36 miles. *'''<span style=color:blue>9 hours of walking at 4 miles per hour''' *'''<span style=color:blue>3 hours of riding a horse at a cantor of 12 miles per hour''' *'''<span style=color:blue>1 hour and 12 minutes of riding a horse at a gallop of 30 mph''' *'''<span style=color:blue>24 minutes riding a motorcycle at 90 mph'''</span> '''<span style=color:red>Advanced Imprint: Distance 18 miles. *'''<span style=color:red>4 hours & 30 minutes of walking at 4 miles per hour *'''<span style=color:red>90 minutes of riding a horse at a cantor of 12 miles per hour *'''<span style=color:red>1 hour and 12 minutes of riding a horse at a gallop of 30 mph *'''<span style=color:red>12 minutes riding a motorcycle at 90 mph</span> '''<span style=color:Green>Master Imprint: Distance 9 miles. *'''<span style=color:Green>2 hours & 15 minutes of walking at 4 miles per hour *'''<span style=color:Green>45 minutes of riding a horse at a cantor of 12 miles per hour *'''<span style=color:Green>36 minutes of riding a horse at a gallop of 30 mph *'''<span style=color:Green>6 minutes riding a motorcycle at 90 mph)</span> In the first example a person walking for 9 hour to cover 36 miles is walking at a good pace but not straining themselves and are able to make changes in a reasonable rate. They will arrive at their destination tired but not mentally frazzled. If they had driven 90 MPH they might get there faster but their head would be really pounding and it might be hard for them to focus. If they took longer to get there, in distance and time, they would recover quicker and have arrived in better condition. So, a person with skill in Shadow Shaving has practiced the method of delivering greater detail in the same amount of time and distance then those without such skill. An experienced shadow walker can expect at least 1 Pip in Shaving expertise but only one who has spent many years specifically practicing the methods would raise their skill to 2 pips. Like other skills, the greater the points dedicated the more it is a part of the person's character, expressed in their outlook and their role playing. ===='''1 Pip in Shadow Shaving''':==== *I walk to a water rich world with blue skies and warm weather. *It should be well populated with humans of my size and shape so i can blend in. *Magic should function as it does in Amber and the natural laws should function as in Amber. *In this realm should be 5 combative nations with long histories of conflict. *Horse riding is common. *The level of technology places it in a sword age with iron rich weaponry, recurved and long bows. *There should be dragons that are trainable and can be ridden. ===='''2 Pips in Shadow Shaving''': ==== *I walk to a water rich world with blue skies and warm weather. *It should be well populated with humans of my size and shape so i can blend in. *Magic should function as it does in Amber and the natural laws should function as in Amber. *In this realm should be 5 combative nations with long histories of conflict. *Horse riding is common in the English manner with some using Thelusian cross-leg styles. *One of the nations uses the bow in a Mongolian style. *The level of technology places it in a sword age with iron rich weaponry, advanced steels, recurved and long bows. *There should be dragons that are trainable and can be ridden and have intelligences ranging from horse level to spoken and able to use magic. *While the world is racially human the dragons and bugbears of sufficient intelligence are allowed to participate in normal social, commercial, and military activities. Most kingdom will have dragons and bugbear forces in their military. *The languages should have a developmental tree from two distinct origins. Gold, silver, and copper are the common monetary styles with a rich trade in cut and uncut stones. *A vibrant artistic element exists in each of the countries with one being famous for scrimshaw and another being famous for silk weaving and painting The musical styles differ in each kingdom with one fond of strings instruments and one using wind instruments. There are no drums. *Clothes styles vary from realm to realm with the warmer regions favoring silks and the cold ones wear wool not furs. *Foods span the nations and there is an active fusion of food styles despite the nationalities that amounts to a peaceful exchange even among warring nations. Keeping of pets is common and one nation is reviled for its practice of using pet animals as a food source. *Variations in time relation to Amber can be found in adjacent shadows. ===='''3 Pips in Shadow Shaving''': ==== *I walk to a water rich world with blue skies and warm weather. *It should be well populated with humans of my size and shape so i can blend in with a variety of distinct racial characteristics including ear shapes, hair colors, skin colors and dominant hand sides. *Magic should function as it does in Amber and the natural laws should function as in Amber. Wizardry and Magery should be able to be practiced after assaying a power construct. *In this realm should be five combative nations with long histories of conflict. Drunas, Pantar, Segara, Gandolin, and Shuntas *Horse riding is common in the English manner in Drunas, Pantar, and Shuntas with some using Thelusian cross-leg styles used in Segara and Gandolin. *Pantar uses the bow in a Mongolian style. Drunas uses nets in combat. *Shuntas has a tradition of using assassins and has a robust Assassin's secret society. *The level of technology is a sword age with iron rich weaponry, advanced steels, recurved and long bows. Extensive decorative is used in weaponry. *There should be dragons that are trainable and can be ridden and have intelligences ranging from horse level to spoken and able to use magic. *While the world is racially human the dragons and bugbears of sufficient intelligence are allowed to participate in normal social, commercial, and military activities. Most kingdom will have dragons and bugbear forces in their military. Dragons and Bugbears have achieved high ranks in Segara. *The languages should have a developmental tree from two distinct origins. *Gold, silver, and copper are the common monetary styles with a rich trade in cut and uncut stones. Each realm has a distinctive style of coinage except Pantar which uses the coinage of Drunus having once been a subject nation. *A vibrant artistic element exists in each of the countries with one being famous for scrimshaw and another being famous for silk weaving and painting The musical styles differ in each kingdom with one fond of strings instruments and one using wind instruments. Drums are only used in religious ceremonies. *All the nations except Segara follow the same religion. Segara is bitterly atheistic and practices non-divine ancestor veneration. *Clothes styles vary from realm to realm with the warmer regions favoring silks and the cold ones wear wool not furs. **Men in Pantera wear kilts. **Gandolin, a warm tropical nation uses silks extensively and nudity is common for men and women. **In Shuntas children wear an identical outfits in gray till they reach the age of 12, at which point they wear identical outfits of green for girls and red for boys. They *Foods span the nations and there is an active fusion of food styles despite the nationalities that amounts to a peaceful exchange even among warring nations. Keeping of pets is common and one nation is reviled for its practice of using pet animals as a food source. *Specific Time relations available in adjacent shadows. ===='''4 Pips in Shadow Shaving''': ==== *All the above but specific social trends can be altered *All the above but people can have dramatically different lives. *All the above but weather patterns can be changed. *All the above and individual events can have different outcomes. (This is how Benedict watches the same battle over and over with different variables) *Walker has vast experience in the use of detailed shadow shaving. *Walker can find identical shadows in vastly separated positions in shadow. IE: a shadow east of Mandalay and an identical one in the Chaos Sway. ===='''5 Pips in Shadow Shaving''': ==== The Devil is in the Details
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