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Joshua Pawlicki's Explanation of How It Works
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===''Shipboard Recycling Systems''=== Life Support systems are, unhappily, those that go wrong the most. What happens if a ventilation fan breaks down and no one notices? By the time you realize, it may be too late. It's wise to keep tabs on those things that make a boat habitable. The effects are pretty obvious, so I'll only mention the slightly unpredictable. <br><br> A long-dead ship that has lost human habitation will run out of CO2. This will starve the algae that convert CO2 to O2. Without their intake of food, they will perish, and the ship will likely need a transplant to get running again. <br><br> The rupture of a tank of algae that spills onto the deck of the ship will, ironically, still work just fine. It'll just be a pain to walk around in, and the algae growth might get out of hand, so a crew usually will clean it up right quick. <br><br> The destruction of the waste management system is not going to be pleasant. That's a pretty clear one. <br><br><br> Keep in mind that these are just general core systems on a ship: not every system is this critical. If you would like some less critical effects, I encourage you to be creative. Get ideas from various things, including the effects column of the Technobabble chart. They should be easy to explain away. Good luck, mechanics and GMs! <br><br> <br><br> Return to the [[Joshua_Pawlicki%27s_Explanation_of_How_It_Works#Mechanics 101 | '''top''']]<br><br>
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