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== Raggat the White Ape == * '''Celestial Dire Ape''' <BR/> '''Size/Type:''' Large Magical Beast<BR/> '''Hit Dice:''' 9d8+36 (73 hp) <BR/> '''Initiative:''' +2 <BR/> '''Speed:''' 30 ft. (6 squares), climb 15 ft. <BR/> '''Armor Class:''' 20 (-1 size, +3 Dex, +8 natural), touch 11, flat-footed 13<BR/> '''Base Attack/Grapple:''' +6/+13 <BR/> '''Attack:''' Claw +15 melee (1d8+10) <BR/> '''Full Attack:''' 2 claws +15 melee (1d8+10) and bite +7 melee (1d8+4) <BR/> '''Space/Reach:''' 10 ft./10 ft. <BR/> '''Special Attacks:''' Rend 2d6+10 <BR/> '''Special Qualities:''' Low-light vision, scent, Link, Share Spells, Evasion, Devotion, Darkvision 60', Damage reduction 5/Magic, Resistance to acid, cold, and electricity 10, Spell resistance 14<BR/> '''Saves:''' Fort +8, Ref +9, Will +6 <BR/> '''Abilities:''' Str 24, Dex 17, Con 14, Int 3, Wis 12, Cha 7 <BR/> '''Skills:''' Climb +19, Listen +5, Move Silently +5, Spot +10 <BR/> '''Feats:''' Alertness, Toughness, Improved Natural Attack<BR/> ''(Greater Magic Fang already cast on claws.)'' <BR/> * Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d8+10 points of damage. <BR/> * Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. <BR/> * Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. <BR/> * Tricks: Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay, Track, Work. <BR/>
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