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Last Emperor: Starships
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=Combat= Starship combat, in general, works like the standard ranged combat from the nWoD book. Inititative for each ship is determined by the Dexterity + Composure of the Captain of the ship. Space combat has four abstracted combat ranges; Long, Medium, Short, and Boarding. Weapons fire at long range has a -4 penalty, Medium range has a -2 penalty, Short and boarding ranges have no penalty. Combats always start at long range. Space combat turns are longer than normal combat turn, generally a few minutes. ===Piloting=== The pilot may change ranges of a starship by making an opposed Dexterity + Pilot + Handling roll, with the Acceleration of the ship providing automatic successes to the roll. The winning pilot may shift the range band by one in whatever direction they want. Once a ship has gone beyond long range, they are out of combat range. ===Weapons Fire=== Gunners use Intelligence + Firearms (Ships Weapons) to attack their enemies, as most weapons are computer controlled, with each success doing a point of damage to the target. Ships have a large durability rating, making starship difficult to damage, with starship weapons having a increased penetration for their large size and power. Some weapons, particularly magic weapons, have different or additional effects to causing damage. These effects are noted with the weapons. ===Damage=== As with other objects, a starship has a Structure rating. As weapons do damage through the Durability of the armor, the Structure goes away. Once the ship reaches 0 Structure, it stops working. The engines stops, life support shuts down, the ship is leaking atmosphere, the power plant is becoming critical, and unless fixed, the ship will fall apart. ===Damage Control=== As the ship gets damaged, the crew may attempt to repair it. Damage control teams may use a Dextrity + Crafts (Repair) check, with each success reparing one point of damage. Damage control repairs take 30 minutes each (10 turns), but large teams can make a signficant amount of repairs. However, there is a limit to how many emergency repairs can be performed before the accumulated damage exceeds the abilities of even the most talented engineers. Damage control can only repair the entire structure of the ship once, and can not repair any further damage in combat. For example, an explorer with Structure 40, the damage control system may fix up to 40 points of damage before they can no longer fix anything in combat. If the total damage at any one time exceeds the structure rating of the ship, it breaks and shuts down.
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