Editing
LeviathanTempest:ChapterOne
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Cults ==== Those humans that become the Beloved of a given Leviathan have a tendency to congregate. After all, their whole lives have begun to revolve around a shared experience of a particular person. They'll spend time around the Leviathan, and that often means spending time around one another. The trend of this association is the formation of a Cult. The "echo chamber" of ideas and sensations that a group of Beloved experiences leads them to greater and greater reverence and focus on the Leviathan whose Wake ensnared them. They've encountered other people who are ready and willing to spend hours discussing what they feel, and can compete with one another for the Leviathan's attention or regard. Eventually you get a group whose devotion to the Leviathan is absolute and whose viewpoints are reinforced (and policed) by their fellow Beloved. This is a Cult. As long as the Leviathan spends time addressing the Cult, making them feel like part of a unified group, their devotion and focus become powerful tools. Receiving prayers and devotion provides the Leviathan with mystic power, while the mundane resources of a group of devoted individuals can lighten the burden of everyday necessities and desires. Cults are not limited to the merely everyday, however. A Leviathan that wishes to do so can shape his or her Cult, like any other society, imposing sanctions and requesting service. As long as the progression is gradual and the Leviathan remains "in touch" with the Cult, his or her followers can be forged into a more dangerous tool. Simple devotion can be replaced with elaborate rituals and sacrifices, while obsession can be turned outwards into violence. As a Cult grows, it can insinuate itself into positions of authority, or even overtake a small community - many "quaint little towns" in the world's remote corners are ultimately ruled by an insular Cult at the center, all working for the benefit of their "god." Even in a large city, the Cult's influence can become pervasive - policemen can be turned, and lawyers, and businessmen. A careful Leviathan can end up with "agents" operating at many levels of society, robbing his enemies of any hope of safety. The greatest limitation of a Cult is that, no matter the intent of the Leviathan at its core, the structure is predicated on the intimidation and negative pressure created by the Wake, reinforced by harsh internal strife. Even the mildest and most fulfilling Cults are imposing on the wills of the participants, and most powerful Cults are ruthlessly violent in the pursuit of the will of the Leviathan. It is the nature of the Wake, and perhaps of the Tribe, that they do not have positive and self-affirming social relations. This effect infuses the Cult. The violent obsession that drives a cultist differs greatly from a mild and psychologically satisfying religious conviction. The Cult becomes a tool by which the Leviathan may indulge his or her vices, and its members begin to revel in the transgressions they commit. While the traditional model of the cult is the hidden religious conspiracy, a more apt modern parallel is a terrorist organization - indoctrination, manipulation, and violent fanaticism. Unsurprisingly, when Leviathans come into conflict, it is usually their cultists that become casualties of the conflict. Their utter devotion and apparent willingness to do whatever is asked of them offers an easy way past the horror of violence and acknowledging moral responsibilities. A cruel Leviathan might spend the lives of his cultists indulging his most grotesque and brutal impulses while claiming no personal stake in their actions.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information