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==TETHER== Class: Alpha Cost: None Dice Pool: Dexterity + (Athletics) + Tether Action: Instant Range: (Power Level + Tether) x 5 yards Duration: Instant or One scene Effect: The character is able to extend a chain or web that pulls things. On a successful activation, the character anchors himself to an object. If the target is fixed and capable of supporting his weight, the character either pulls himself to it, or may swing up to 10 yards per success. If the target is loose, the character pulls it to himself instead. The character can pull a loose object of a Size up to his own Size or his dots in Tether + his successes rolled, whichever is lower. When attempting to pull another character with this power, the target's Defense applies to the activation roll. The character can use this power to cling to a wall or ceiling, but cannot move freely across such a surface unless he has the Wallcrawler merit. The character can choose to remain attached to the target until end of scene, until his grip is broken by force, or until he ends the effect reflexively. When attached, the character and target cannot move apart. Attempting to break the character's grip is an instant Strength roll contested reflexively by the character's Strength + Tether. If the target breaks free, it can move up to its Speed in the same action. Clarification: This power represents an innate ability, as opposed to a piece of equipment. A player who simply wants their character to have a grappling hook should use the appropriate equipment from existing books.
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