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Magical Girls: Fantasy Fucking Vietnam
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=== Game Notes === This section is a good place to note where the most useful parts of the game book are, and we may end up using it as a quick reference guide. For page references, I'm using the number given by Adobe Reader and not the internal page numbering, so I can just type it in and go. *The damage done by character strength is on page 7 of Vol. 1. If your character has no weapon skills, find a club and deal unarmed +3. It's better than nothing! *Information on Experience Points can be found on page 20. We're going to be a bit more generous about XP, though. The value of a one-hit nuisance monster is five XP, the value of a larger nuisance monster is 10 XP, and the XP value of other creatures is their (ST+DX)x2. If that creature is a spellcaster or has other abilities that key off of IQ, their XP value is (ST+DX+IQ)x2. I am likely to hand out additional XP for enemies with particularly good equipment, etc. *Spells are also worth twice the book value. Every Fatigue gained from casting spells in a pressure situation is worth 2 XP. *Making a die roll in a pressure situation is worth something. If the results are relevant and there is risk associated with failure, then the award is 10 for a three-die roll, 20 for a four-die roll, 30 for a five-die roll, etc. If the hazards of failure are particularly bad, the XP will may be rewarded for a failure, as well. This rule applies to saving rolls and attempts to use talents, not for every roll made in combat. *Rather than time sessions, each session will be worth 20XP. *Travel XP is also doubled. *I will be assigning XP for treasure - 1XP for every silver piece worth of treasure obtained. I reserve the right to adjust that figure after seeing how it works out in play. *Most of you are probably not used to dealing with encumbrance. Let me tell you, I love encumbrance. Encumbrance rules are found on page 32-33. Common large denomination coins like gold or silver pieces weigh 1/50th of a Kg each; smaller coins, like copper coins weigh 1/100th of a Kg each. If you aren't wearing armor, it probably isn't necessary to count your encumbrance down to the individual coin weight.
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