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Mass: the Effecting/Hard-Won Experience
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===Medicine=== Medical programmes largely focus on subsystems for monitoring patients, administering emergency assistance and aiding with recovery from injuries and sickness; they also augment medical and biological analysis facilities. Medical programmes can ignore their normal range restrictions when used on another character on the same tactical network. ''Charged Programmes'' '''Adrenal Injection System (Reflexive)''': Increases the character's Dexterity score by 1 for a number of rounds equal to Medicine skill dots. This also affects all allies linked in via a tactical network.<br> '''Clotting Agent Overseer VI (Reflexive)''': When the character or an ally on the same tactical network would start to bleed to death due to being injured, this programme may immediately be expended instead of the automatic use of a medi-gel dose to stop the bleeding.<br> '''Defibrillator Pulse (Reflexive)''': Range 5 yards; roll Intelligence+Medicine, with success returning an unconscious target to consciousness unless they are unable to do so due to an ongoing effect such as being drugged. May be combined with Emergency Medi-Gel Application on the same target with both programmes taking just a single reflexive action.<br> '''Eezo Suppression Dart (Attack, Reflexive)''': Range 100 yards, roll Wits + Medicine as an attack roll affected by normal factors such as cover. The dart has a damage rating of 1L and adds damage from successes as normal but, if it inflicts any damage to health points, it applies a -3 penalty on all biotic Discipline activation rolls by the target for a number of rounds equal the character's Medicine dots.<br> '''Emergency Medi-Gel Application (Reflexive)''': Range 5 yards; roll Intelligence+Medicine with a penalty equal to the target's current wound penalties. On a success, expend one of the target's medi-gel doses for an immediate healing effect of 1L or 3B.<br> '''Hypodermic Dart (Attack, Reflexive)''': Range 100 yards; roll Wits + Medicine as an attack roll affected by normal factors such as cover. The dart has a damage rating of 1L and adds damage from successes as normal but, if it inflicts any damage to health points, it applies a Toxicity 2 poison dealing Bashing damage that forces the target to succeed at a Stamina check or fall unconsciousness.<br> '''Medical Threat Analysis VI (Reflexive)''': Roll Intelligence + Medicine for a quick analysis of any chemical, biological or radioactive hazards present in the environment, the character, or a target within 5 yards; so it can identify if a character has been poisoned, or what the local radioactivity levels are.<br> '''Pheromone Compound Distiller (Reflexive)''': Range 10 yards against a target who the character is engaged in social interaction with; roll Wits + Medicine vs target's Composure + Empathy. Success grants 9-again for a single Persuasion check against the target.<br> '''Shredder Ammo (Ammo, Reflexive)''': Roll Wits + Medicine; the chosen weapon gains the Shredder trait for a number of rounds equal to 1 + successes rolled.<br> '''Social Interaction Enhancer (Reflexive)''': Range 10 yards against a target who the character is engaged in social interaction with; roll Wits + Medicine vs target's Composure + Subterfuge. Success grants a +2 bonus to all social dice pools against that target for the rest of the scene.<br> '''Stimpack (Reflexive)''': Allows the target to ignore wound penalties and grants +3 Speed and +3 to Stamina-based checks for a number of rounds equal to the character's Medicine dots. May be used on any character on the same tactical network.<br> '''Toxic Cleansing Programme (Instant)''': Range 5 yards; roll Intelligence + Medicine vs Toxicity of a poison affecting the target. Success results in the poison being neutralised. Extremely exotic or totally unknown toxins will inflict an additional penalty on the roll.<br> '''Toxic Material Deployment (Attack, Reflexive)''': Range 300 yards; roll Wits + Medicine. Success means that the attack hits, dealing no damage but filling an area around the target of 20 yards radius with caustic fumes for a number of rounds equal to the character's Medicine dots. This acts as a Toxicity 4 poison dealing Lethal damage via inhalation.<br> ''Running Programmes'' '''Background Toxicity Monitor''': Grants a +2 bonus to all rolls to resist disease, poison, infection and other biological or chemical agents. Also affects all allies linked in via a tactical network.<br> '''Bioscanner (Scan)''': Roll Wits + Medicine for Perception rolls to detect living organisms or organic matter within 100 yards.<br> '''Decoy-Drone Programming (Drone)''': The drone can deploy a holographic decoy of the character, with life-sign emissions that can fool basic scans and senses. The character can set the decoy on a basic 'idle' animation, can pre-record up to 5 minutes of voice and movement including triggers to activate recorded speech, or can directly steer the drone's projection on a real-time basis. Observers must pass a Perception check with a penalty equal to the character's Medicine skill dots to note that something is off with the decoy; physical interaction will immediately show the decoy to be a projection with the drone at its heart, as will other actions that indicate its true nature.<br> '''Med-Drone Programming (Drone)''': The character's remote drone grants an increased +2 teamwork bonus to Medicine skill rolls, rather than the usual +1.<br> '''Medi-Gel Overseer VI''': When the character uses a charge of medi-gel for healing purposes, on themselves or others, roll Intelligence + Medicine. If successes equal or exceed the target's lost health points, the total Bashing or Lethal ponts healed is increased by 1.<br> '''Medical Analysis''': Grants the 9-again rule to all Medicine skill checks, other than for the use of charged Medicine programmes.<br> '''Medical Fabrication Patterns''': Always counts as a tool with a +1 equipment bonus for medical purposes.<br> '''Polygraph VI''': May be targeted against a single character at a time, with a range of 10 yards; grants the 9-again rule for rolls made to detect if the target is lying.<br>
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