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====9. Private Chambers (EL 2)==== The solid oak door to this room is closed, but not locked. In addition to the filthy bedding used by the goblins, this room contains a pair of small barrels, each about half-full of salted pork. If the goblins were not alerted to the party's presence, they will be busy playing a game of some sort involving some small unidentifiable bones. '''Creatures:''' Six of the goblins, including their leader, have made their home in this room. '''Goblins:''' CR 1/3; Small Humanoid (Goblinoid); HD 1d8+1; hp 7, 6, 6, 5, 5, 4; Init +1; Spd 30 ft.; AC 15, touch 12, flat-footed 14; Base Atk morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Full Atk morningstar +2 melee (1d6) or javelin +3 ranged (1d4); Space/Reach 5 ft./5 ft.; SQ Darkvision 60 ft.; AL NE; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6 ''Skills and Feats:'' Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness The lead goblin carries a Wand of Magic Missiles. He will not hesitate to use it on the most threatening party member. Through weeks of trial and error (and a bit of luck; the command word is identical to a slur in the goblin language), his Use Magic Device check (against DC 20) for just this wand has a +12 modifier. ''Wand of Magic Missiles:'' Range 110'; ST none; Damage 1d4+1; 28 charges. Searching the bedding (DC 10) will reveal a small pouch with 20gp, 30 sp, 25cp, and two azurites (9gp and 11gp).
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