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Midnight: the SHADOW KILLERS Campaign SPOILER PAGE
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===Killing Kyuad=== ::* If the bad guys aren't prepared to fight powerful undead (like Kyuad) they will never reliably pierce his DR except with magic. If they know a lich is in play on the PCs side, however, and they prepare at all for dealing with one, the DR is pretty easily overcome. :::* A disintigrate by itself is a lich killer, and coupled with some anti-undead spells that any channeler with necromancy or legate can cast, and there are some big holes in Kyuad's defence. :::* even huge numbers of mooks will never pose him a threat (Unless, of course, they grapple him and tie him up. A few will die, be paralyzed or run away in fear, but if ten mooks tackle Kyuad, he is done.) ::* Any and all Elemental damage (Fire, Cold, Acid, Electricity and Sonic) will ignore it straight away. ::* Most other magical damage is either Force or Untyped Magical damage and would affect him fully as well. ::* Undead have a HUGE exploitable weakness; they are immune to attacks requiring Fort saves UNLESS the attack also effects objects (i.e. Disintigrate). But, since they have ' - ' CON, they have crap fort saves. ::* Legates and Channelers: anti-undead spells; :::* Heal deals 10 damage per caster level to an undead :::* command undead is a short duration dominate :::* undeath to death (my personal favorite) turns 1d4 HD/caster level of undead back into regular dead. ::* A good number of natural weapons are considered bludgeoning, including slams, tramples, tail slaps, tentacle attacks, and, most importantly, BITE attacks. :::* Any natural weapon can be made magical with a Magic Fang or Greater Magic Fang spell, and any druid or other animal using caster type would cast those spells anyway. ::* it is generally assumed that a creature with /Magic DR counts its natural attacks as magical for the purposes of overcoming DR ::* a baddy a magical mace, morningstar, flail, etc.
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