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Midnight Taint Rules
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===Tier 2 Traits=== ::* '''Appalling Aura''' (Requires Horrific Visage and Masochist): The writhing darkness within the tainted channeler begins to leak beyond his flesh. The channeler’s bonus to Intimidate checks increases to +8 and he gains a fear aura radiating out to a radius of 5 ft. Affected creatures in the area must succeed on a Will save or be affected as though by a fear spell. The tainted channeler may not suppress this aura, but creatures with taint equal to or greater than the channeler’s corruption level are immune to the effect. ::* '''Corruption’s Touch''' (Requires Canker’s Cloak and Lesions): The tainted channeler carries corruption in his skin and his shadow withers life where it touches. The channeler touch causes either contagion: filth fever or blight (depending on the target touched). The tainted channeler may not suppress this effect, but creatures with taint equal to or greater than the channeler’s corruption level (or plants growing in areas with taint DCs equal to or greater than the channeler’s corruption level) are immune to the effect. ::* '''Cloak of Shadows''' (Requires Veiled and Worn): During any conditions other than full daylight, a tainted channeler can disappear into the shadows as a move action, giving him partial concealment (20% miss chance). If he moves from the location in which he blended into the shadows, he loses the concealment until he spends another move action to blend in again. Artificial illumination, even a light or continual light spell, does not negate this ability; however a daylight spell will. Creatures with darkvision may ignore the concealment. ::* '''Dark Mind''' (Requires Forbidden Lore and Fear of the Thing): The tainted channeler’s mind swells with hideous truths and forbidden secrets, and he gains a +2 profane bonus to Intelligence or Wisdom. ::* '''Dark Speech''': (Requires Black-Eyed and Worm-Tongued): The tainted’s voice throbs with the undeniable authority of true evil; he gains the ability to command creatures at will. This is identical to the spell except that it is not language-dependent (and can therefore affect even animals). All saving throw DCs to resist his enchantment spells are increased +1 (this effect stacks with the benefit of Worm-Tongued). ::* '''Not All There''' (Requires Worn): As the tainted channeler’s substance fades into shadow he gains Damage Reduction 1/—. ::* '''Unraveled Sight''' (Requires Black-Eyed and Forbidden Lore): The tainted channeler is continuously under the effects of arcane sight. The effect can be dispelled, but the channeler can resume them as free actions.
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