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==Time Tracking/Notes== Here, I'll record progress in terms of time for the purpose of tracking resources and making wandering monster checks. We begin in the springtime and begin in the town of Kelven. *'''Thaumont 1.''' The characters meet Stephan of the Sukiskyn clan, horse tamers, offering a job fo escort their prized horses from their clan steadying east of Kelven to the auction block west to Rifllian; Stephan has arranged transport aboard Kalanos's river boat in one week's time up the Volaga river. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21250280#post21250280 post] *'''Thaumont 7. Morning.''' The characters meet Kalanos on a dreary spring day and begin their trek upriver aboard his barge. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21257562#post21257562 post] *'''Thaumont 7. Late Afternoon.''' Kalanos' boat becomes trapped by a chain drawn across the river in an elaborate ambush. Bowmen and swimming boarders threaten the ship and her crew and passengers. Eventually, the attack is repelled, but with four crew dead. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21257562#post21257562 post] *'''Thaumont 7. Late Evening.''' Kalanos delivers the heroes to Misha's ferry, but Misha shows no presence. Misha's pet bear makes an appearance and threatens the heroes but is bought off by food. The party spends the night in Misha's cabin. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21287286#post21287286 post] *'''Thaumont 8.''' The party spends a day healing at Misha's cabin, still finding no sign of Misha. They heal and find a small cache of healing potions. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21325441#post21325441 post] *'''Thaumont 9.''' The party sets out toward Sukiskyn. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21325441#post21325441 post] *'''Thaumont 9. Late Evening''' The party comes to a bridge toward Sukiskyn and is ambushed by awaiting goblins. Vincente slays their prisoner, and the party defeats the goblins. Erran and Pimp are hurt. They approach the bridge, where a group of goblin wolf riders attempt to cut them off. Two people open the burning gate for the group. They evade the riders, but find five goblins inside the north yard, defeating them. [https://forum.rpg.net/showthread.php?807537-B10-Night-s-Dark-Terror-Labyrinth-Lord&p=21325441#post21325441 post]
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