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Nobilis A Random Bunch:Harry
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==Estate== Has been narrowed to events in the past, as opposed to records of those events.<br> Generally takes effect the action after it's executed.<br> * Ghost Miracle: Make something from the past appear/be audible. * Lesser Preservation: 'Lock' the outcome of an event. The roulette wheel lands on 23 again. And again. However it was once is how it's going to stay. A preserved event will not be forgotten by anyone. Ignore hunger for a while by the same reasoning. * Lesser Divination: Obtain the complete history of something - who has used this locker? , scry by looking half a second into the past * Lesser Creation: Spot additions to history. Call a driver 20 minutes ago to deliver a car now. * Lesser Destruction: Lock a single person/object/event into stasis by destroying their ability to accumulate history. Destroy things that have been of no consequence in the past; the wooden board bridging two buildings that nobody has used yet, for example. * Major Divination: Obtain perfect information about a situation, extrapolate the immediate future - predict a roulette wheel. Examine every choice someone has ever made to divine their character. Work through the complete history of every person who has ever been in a place to find a single desired fact - who stole something, I don't even know what, from this locker? * Major Preservation: Large-scale lesser preservations. An entire city has the same traffic jam every day. A preserved event will not be forgotten by anyone, nor will any written account of it fail to be true, and any attempt to lie will be opposed by this miracle. Confer immortality, sleeplessness, lack of need for food, etc. * Lesser Change: Spot changes to history. Directly cause the driver to have not fallen asleep 20 minutes ago so that he can get the car. Risks DA. * Major Creation: Major additions to history. Seriously risks DA unless applied with subtlety. * Major Destruction: Delete a single person. Lock an entire area into stasis. * Major Change: Rewrite major portions of history. Good luch with DA on that. Warp what history means, with effects like locking an area into a time loop.
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