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====Cantrips (At-Will, Quick Action)==== ''Standard Duration:'' At adventurer tier (1-4), cantrips with a standard duration last 10-60 minutes, plus 10 minutes per wizard level. At champion tier (5-7), most cantrips last 2-7 hours (1d6+1). At epic tier (8-10), cantrips last between 5-12 hours (1d8+4). <br> '''Alarm:''' ''(standard duration)'' Create an alarm that goes off when an object is touched or an area is entered.<br> '''Arcane Mark:''' ''(standard duration)'' Create a magical sigil on an object or person, potentially invisibly.<br> '''Ghost Sound:''' Create false noises emanating from somewhere nearby, about as effectively as throwing your voice.<br> '''Knock:''' Int check vs. environment's DC using an appropriate magical background to open something that is locked, either quietly or loudly. Does nothing for traps though!<br> '''Light:''' ''(standard duration)'' Creates a fairly wide and consistent field of light, up to 30 feet in diameter.<br> '''Mage Hand:''' Create a small, telekinetic effect that lasts one round at most. At best, about half as strong as the wizard's own strongest hand; at worst, half as strong as the wizard when they're weak from a bad fever.<br> '''Mending:''' Attempt to repair a broken object over 1-6 rounds. More elaborate repairs to complicated discretion may require an Intelligence roll.<br> '''Prestidigitation:''' Assorted minor magical tricks.<br> '''Spark:''' Light a pipe or campfire, or even a couple of pages. No more effective than steady application of a candle.<br>
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