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Road through the Ruins
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==ONE ROLL ENGINE weekly progress== The journey through the ruins requires 8 weeks travel. Unless the roll indicates otherwise, a group Survival roll is needed or travel rations (10 stars p.p) expended. Each week roll 6d6. 1s = hurdles..... 2s = monsters ..... 3s = wickedness ..... 4s = ruins ..... 5s = folk ..... 6s = bounty '''HURDLES (1s)''' * '''Single die.''' Heat, broken road, little water: requires a VIG roll or fatigued. * '''Two dice.''' Illness, burning heat sans shelter, very limited water: requires a VIG roll at -2 or fatigued. Fumble =death. Alt. is week delay. * '''Three or more:''' total drought, sandstorm, locust swarm. <br/> '''MONSTERS (2s)''' * '''Single die.''' Snake bite or scorpion sting. Random target rolls notice or sick (roll VIG or fatigued) * '''Two dice.''' Threat. Hyena pack, lion, leopard * '''Three dice or more.''' Major encounter (giant snake, cave bear, etc.) or special monster. <br/> '''WICKEDNESS (3s)''' * '''Single die.''' Trickery , theft, sharp practice. * '''Two dice.''' Banditry, slavery, murder. * '''Three or more.''' lycanthropy, sorcery, cultism, etc. '''RUINS (4s)''' * '''Single die.''' Ruins. Each group notice gains 30 sps of mundane loot p.p.. Fumbles indicate wound due to fall, collapse, snake or scorpion bite. * '''Two dice.''' Ruins with possible (minor?) monster , trap, treasure. * '''Three or more.''' Major ruins requiring full-on delve. <br/> '''FOLK (5s)''' * '''Single die.''' Shepherds, herders, bandits. Possible trade or scuffle. * '''Two dice.''' Village with smith, market, specialists. * '''Three or more.''' Village with major human drama; plea, request, imprisonment, etc <br/> '''BOUNTY (6s)''' * '''Single die.''' Gift, find, superior goods. If in the wild, Minor game (berries, rabbits, fowl, fish). Each survival success and raise nets (30*die) stars of provisions perperson. * '''Two dice.''' major gift or purchase opportunity. Major bounty (boar, antelope, wild oxen), natural garden. Or Natural boon (trainable animal, special hide, provision, magic plant or medicine). Or well goddess provides minor guidance. * '''Three or more.''' Found treasure. Ally. Or well goddess provides major guidance, premonition or audience.
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