Editing
SOTDL: Setting
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Corsair'Na and Corsair'Ja== [[File:Corsair0001.png|400px|center]] Though they live under the same name, the corsair are a divided people, more a moiety than a society. The corsair'na are city dwellers and shipbuilders, inhabiting the coast itself, while the corsair'ja are farmers and rivermen and herders and hunters and make their home throughout the plains between the mountains and the sea. '''Appearance:''' Corsair tend to be compact and stocky folk with weathered to light brown skin and dark hair. Their eyes are almost always brown or green. '''Government:''' Every settlement and town has its elders and councils, but the heart of corsair government is to be found in their cities and heavily influenced - controlled - by the five High Houses. :'''The Five High Houses:''' ::'''House d'Ruvyen -''' House d'Ruvyn is in charge of all things miliary, such as training and arming men and women to fight and planning tactics and strategy. ::'''House d'Amasku -''' House d'Amasku is in charge of trade and commerce and moving goods. ::'''House d'Sceva -''' House d'Sceva is in charge of shipbuilding. ::'''House d'Jaala -''' House d'Jaala is in charge of food and potable water and textiles. ::'''House d'Caarn -''' House d'Caern is in charge of all things related to building and construction. From lowly roads to the cities of the realm. '''Religion:''' The primary gods of the corsair are the Lady, the Smith, and the Three. The Red Adept - warrior priests of the Smith - dwell in their own city known s the Citadel, and their word carries the weight of law throughout the lands of the Clanclave :'''The Lady:''' Lithe and young, the Lady is depicted as a young girl clad in a dark cloak with long blonde hair flowing free behind her and deep, dark eyes. If one looks closely, it is said the twinkling stars can be seen in the depths of her cloak and her gaze. :The Lady bears a pair of bone daggers, stained a deep red along the blades. :'''The Smith:''' Stout and solid, the Smith is a figure in bronze and iron, faceless and massive. The smith is always depicted at his forge and always has a great hammer in his fist. :'''The Three:''' As implied by their title, the three are said to have three distinct forms. The first that of a young girl clad in butterflies and laughter. The second a stately matron heavy with child clad in the green growth of the forest. And finally the last form that of an withered crone clad in the crusty windswept salt of the sea. '''Economy/Trade:''' The corsair'na primarily trade in metal ore and metalworks, while the corsair'ja trade in grain. '''Language:''' All Corsair speak the Trade tongue and High Corsair. Players who wish to be conversant in the languages of other peoples may take the knack Tongues under the skill Know - provided that skill is at least [[file:d6a.png|24px|d6]] :''This knack will never be rolled, but each step - starting at [[file:d6a.png|24px|d6]] - grants one additional language''. [[Shadow_of_the_Dry_Lands| < < < Back to Main Page]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information