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Shadowwalkers: John Hanrahan
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==Power Set== '''Warp and Weft''' [[file:d10a.png|24px|d10]] Nulls are uncanny good at avoiding attacks of the Echo. If a supernatural effect can be physically avoided, however unlikely, the Null can avoid it, the unseen entropy within them warping space and time in their vicinity even if bound or unconscious. If an Echo effect does get through a Null's natural defenses step down its effect die by one regardless. '''Thresher''' [[file:d8a.png|24px|d8]] A Null's bare fists do devastating damage to supernatural creatures, the entropy within the Null shredding the weave of the other being's echo where it strikes, causing stress to accrue to the stress track of the Null player's choice (GM must disclose the current state of all the being's stress tracks at the time of the attack). '''Internalized Entropy''' [[file:d8a.png|24px|d8]] The same entropy field that surrounds the exterior of the Null's body eventually begins to run through their mind. If a supernatural effect can be mentally avoided or resisted - whether by willpower or perception - the Null can avoid it, the unseen entropy within them infusing their thought patterns even if bound or unconscious. If an Echo effect does get through a Null's natural defenses step down its effect die by one regardless. '''SFX:''' Spend a pp to perform a single power in a high stakes action without needing to roll the dice. '''Limit:''' [Lingering Entropy] If taken out, asleep, or unconscious, the Null Power Set remains active but no longer in the Null's direct control. '''Thresher''' in particular has potential to harm any supernatural being that touches the Null. Restore control when you awake. '''Limit:''' [Exhaustion] Shut down any Null power to gain a pp. Activate an opportunity to restore the power..
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