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===Elemental Powers=== All of an Elemental's Powers are aspected to their particular element, that applies both to their Universal Powers (Insubstantial is required for them to become immaterial, Sense also includes their element, Shapeshifting is restricted by aspect) and the following natural Powers specific to elementals: * Absorption (of their aspected element) * Augmented Movement (a form appropriate to their element) * Breathless (able to breathe in their native element) * Environmental Protection (again immune to their native environment, able to survive in their respective Pole) * Power Attack (could be Melee, Ranged or Pulse, depending) * Resistance (Immunity to their element) * Additionally, they have access to Control (Air/Earth/Fire/Water/Wood with Conjure from Nothing). Finally, specific elementals have whatever other Powers which are appropriate to their place in the order of Creation. A wood spider might have Binding to represent magically conjured webs and Poison for its deadly bite, for example. Limitations on their Powers and Weaknesses upon their persons related to their elemental-aspecting are common to elementals. All elementals share the following: * Weakness (Susceptibility to Summon Creature) * Weakness (Elemental vulnerability - +4WR from opposing element - see below) * Weakness (Elemental dependency - take Stress on all tracks when removed from their native element for long periods) Elemental vulnerabilties are as follows: * Fire consumes wood. * Wood covers earth. * Earth blocks air. * Air freezes water. * Water drowns fire. * So do the elements destroy. All but the most powerful elementals weaken and eventually die when removed from their associated element.
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