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== Problem with newest adventure tools paste rich text function(monster manual 3 Update) == Does anyone have a fix for the paste rich text function. It appears to be broken with the new adventure tools update for monster manual 3. I'd fix it but I dont have a dot NET delvelopment enviroment. If anyone can help that would be awesome. -- Krieger I'm looking it over. I don't think I have the time to fix it tonight, but I'll try to take a look at it over the next couple of days, provided the author doesn't pop in before then. :) -- [[User:DarkSir|DarkSir]] :Re looking it over: Anyone have an update? As the new July 20 Adventure Tool Format has rendered this program 1.6.1a for those who've upgraded to the new July 20 format completely unfunctional. And thus it's a significant issue now. -Gorstagg (7/27/2010) Cool. Thanks. -- Krieger Another thanks for taking a look at this -- I've been spoiled by this combat tracker and would really like to see it updated to use the new stat block format!!! Thanks for stepping up and helping out the community, DarkSir! --hbunny DarkSir, you're my savior. This is my favorite out of all the combat trackers I've tried, and I'd begun to despair of the possibility of continuing to use it as WotC continues to update their formats! --SabreCat DarkSir - I'm looking at the code now...I have to wonder if it would be better to rewrite the code to import the XML file that the Adventure tool creates, and use that moving forward. There is alot of delicate fiddling going on with the RTF. I also found a bug in the XML export in the adventure tools app. It's not copying or dealing with recharge powers correctly. It's almost like it doesn't care what the recharge value is. -- Krieger :Re the Bug: I think the bug is more like this: I can't export non-customized monster as XML. When I "copy and edit", the recharge values get lost right in the monster builder. Workaround is to insert Rechargs values by hand in monster builder. I haven't tested if this survives the export. -- Milf :Re the above: If it's possible to preserve the RTF paste option, fiddly as it may be code-wise, please do so! The usability benefit of that style is enormous. Compare the workflows: :RTF: Right-click entry in Monster Builder. Choose Copy to Rich Text. Open the Statblock Library in DnD4eCM. Click the button to paste from RTF. Done. :XML: Right-click entry in Monster Builder. Choose to save to XML. Give it a location and filename, save it. Open the Statblock Library in DnD4eCM. Click Import. Find the file and open it. Done. :... that's a ''lot'' more clicking and juggling, thanks to having to deal with two file browser windows. It'd triple (or more) the time and effort it takes to get a monster from one program to the other. -- SabreCat :re the re: Actually you click on the monster you want, then go up to the top and click on right option (save as XML), choose the location, adjust the name if needed but it provides the name and format. Now if DnD4eCM added it to the library by pulling directly from a specific designated location, then it would be as simple as hitting add. If that's what DarkSir was thinking when he said what he did. And in that case the whole thing would be even quicker. - Gorstagg To Darksir, I'm really looking forward to your fix, as this program is just essential to gameplay now. But I also happen to like the update from WoTC on the monster builder, and am anxiously waiting your fix! -Gorstagg
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