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The Great Castlemourn Campaign Magic
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===Emotion=== *Slumber 10 *Fear 10 This spell causes the target to treat the caster as if they were a creature with a Valorous modifier. Anyone wishing to attack or approach must pass a Valorous roll. On a fumble they flee in terror, on a failure they can try again the next round. The penalty starts at -0 for a successful casting and increases to -5 for +5 Mana and -10 for +10. *Name of The Seven 15 *Inflame Passion 15 *Charm 15 The enchantress uses this spell to create a directed trait of 2d6 points. It must be a trait beneficial to her, and directed towards her. Generally acceptable traits might include Chaste, Lustful, Generous, Merciful, Just, Trusting, or Forgiving. Multiple traits can be affected for the same price as for affecting multiple people. Fumbling this spell might result in the caster gaining the directed trait, or in the opposite trait being affected. *Suggestion 15 *Fascinate 15 *Create Passion 25 *Dominate 25
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