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==Player Characters== In addition to the standard Week by Week guidelines, bear in mind the following when you create your character. 1. For the most flexible character, it is recommended that you construct a True Atlantean of the Sharin clan using the rules presented in Rifts Atlantis. True Atlanteans may be of any class, but frequently gravitate towards psychic and magically oriented classes. The Sharin have no particular affinity to one class or another, nor do they have any exclusive classes. The Sharin are distinguished by their ambition and lack of boundaries more than any specific knowledge base. As such, the more unusual and exotic the class the better. 2. Other races are permissible, but players must accept that their characters will not have the same opportunities available to them. Other races will act as servants, minions, or companions to another player character Atlantean. And, as such, other races will frequently be treated as inferior to members of the Sharin clan and other Atlanteans. Any race may be selected. However, do not exceed 200MDC. 3. Playing an Atlantean from another clan is also an option. However, doing so will place your character at the center of many more political machinations while simultaneously limiting his or her access to information and resources available to the Sharin. ===Contacts & Companions=== Characters in this game are heavily defined by their associations. Your character is aligned, either publicly or secretly, with one of the six NPCs described above; unless you have opted to play something other than a True Atlantean. In that situation, you are aligned with one of the other player characters, who is aligned with one of the six NPCs described above. If you are particularly ambitious, you may attempt to play a double-agent and select two of the important NPCs to be aligned with. Be sure to decide who your true allegiance is to, even if it’s only yourself. In addition to this association, please make a list of nine names. *Three names are to be allies, people that can offer you aid in one fashion or another. Be sure to describe what the person does and what it will cost you. Bear in mind that nothing in this world is free. *Three names are to be family members. Describe where they are and what they do. Also describe whether you are on good terms with that person. Remember that the point of this is to create a colorful and detailed back-story that will provide lots of good plot hooks for everyone, so it’s not always beneficial or desirable that your character’s relationship is good. *The final three names are to be enemies. This can be particularly challenging, but very fulfilling. Consider carefully who the enemy is, whether the enmity is shared, and what events have already transpired in your feud. Each enemy should be powerful enough that you cannot confront and defeat them directly, but not so powerful that they can eliminate you without significantly harming themselves. ===Goals & Motivations=== Please create one short-term goal and a greater motivation for your character. These should inform your role-playing during the course of play and give you a direction to move in even when there doesn’t seem to be an obvious choice. Motivations should not be something that will be easily achieved in a few sessions of play, and they may be so great that it is impossible to achieve them. ====Sample Goals==== Aid a family member Capture a rune weapon Find an ally Gain a new magical tattoo Gather information on an enemy ====Sample Motivations==== Take over the clan Destroy Splynn Redeem the clan's reputation Murder Pycel Become a Tattoo Master
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