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=Experience= ==Earning XP== <br>Each player character gains 1-3 XP per session: * 1 XP for turning up. Everyone gets this! * 1 XP for style. Basically the GM gives this bonus if the session was awesome fun. Either everyone gets it, or no-one gets it. * 1 XP for success. The GM gives this bonus if the Xia succeeded in a major goal during the session, for example attaining the secrets they were seeking or defeating a powerful enemy. Again, either everyone gets it or no-one gets it. If the players have won most of their conflicts this session, be generous and give them this point! Additionally, the GM can choose to give out bonus XP at the end of story arcs, when exceptionally powerful foes are defeated, etc. <br> ==Spending XP== <br> Players can spend their XP at the start or end of a game session, but not during a session. * Buying a new '''Kung Fu Secret''' costs 1 XP. * Increasing a Trigram costs XP equal to your current level (e.g. increasing from 4 to 5 costs 4 XP). * Traits cannot be increased with XP. Note that learning new Kung Fu secrets requires a rationale. Sample (and universally acceptable) rationales include the following. * '''The Xia is expanding his mastery within a certain style.''' With this rationale, a Xia can justify buying Kung Fu secrets from any style sheet that he already has at least one secret. * '''The Xia has found a source of lore within the game setting.''' If, for example, within the story the Xia come across the ''Ancient Scrolls of Zodiac Wushu'' then it is justifiable for them to study these scrolls, and spend XP to buy kung fu secrets from that style sheet. * '''The Xia finds a tutor, who can teach him the secret.''' This can be a classic wuxia story in itself, as the player characters seek out wise old mentors who are rumoured to have mastered a certain style, then petition for instruction. Bear in mind that Xia player characters can also tutor each other - its up to you whether you want to roleplay out such processes in full, or simply state that the Xia has learned by watching his expert comrade. * '''The Xia finds or crafts an advantage.''' This is especially appropriate for Quality Items and Major Edges. Bear in mind that finding a magical sword doesn't bypass the need to have to spend XP for it. Until the Xia has spent the XP, we just assume that he hasn't gotten round to using it yet! * '''The Xia trains himself, or completes a task that reveals the secret to himself.''' This is especially appropriate for ''Inner Masteries''. For example, a Scholar could seek to learn the "cultivation of yin chi" secret by allowing herself to fall pregnant. The above list is not exhaustive, but rather just a set of examples. The key thing to remember is that in a Xia game, the acquisition of kung fu secrets is a large part of the story in itself! Great stories can be told and adventures can be had in the pursuit of new secrets! Don't just let them become mere marks on a character sheet!
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